87 lines
2.8 KiB
Nix
87 lines
2.8 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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fetchzip,
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cmake,
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SDL2,
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SDL2_mixer,
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unrar,
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}:
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let
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assets = fetchzip {
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url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
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hash = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
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stripRoot = false;
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nativeBuildInputs = [ unrar ];
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};
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darwinApp = "$out/Applications/SpaceCadetPinball.app/Contents";
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assetsDest =
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if stdenv.hostPlatform.isDarwin then darwinApp + "/Resources" else "$out/share/SpaceCadetPinball";
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in
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stdenv.mkDerivation rec {
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pname = "SpaceCadetPinball";
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version = "2.1.0";
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src = fetchFromGitHub {
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owner = "k4zmu2a";
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repo = "SpaceCadetPinball";
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rev = "Release_${version}";
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hash = "sha256-W2P7Txv3RtmKhQ5c0+b4ghf+OMsN+ydUZt+6tB+LClM=";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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SDL2
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SDL2_mixer
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];
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postPatch = ''
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# Change the hardcoded FHS assets path
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substituteInPlace SpaceCadetPinball/pch.h \
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--replace-fail /usr/share ${placeholder "out"}/share
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# Disable building a universal binary on Darwin, otherwise the cc wrapper passing -arch breaks the build
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substituteInPlace CMakeLists.txt \
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--replace-fail "arm64;x86_64" ""
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'';
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# Darwin needs a custom installPhase since it is excluded from the cmake install
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/0f88e43ba261bc21fa5c3ef9d44969a2a079d0de/CMakeLists.txt#L221
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# This builds a bundle similar to what upstream's build script produces
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# https://github.com/k4zmu2a/SpaceCadetPinball/blob/cb9b7b886244a27773f66b0b19fdc2998392565e/build-mac-app.sh
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installPhase = lib.optionalString stdenv.hostPlatform.isDarwin ''
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runHook preInstall
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install -D ../bin/SpaceCadetPinball -t ${darwinApp}/MacOS
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install -Dm644 ../Platform/macOS/SpaceCadetPinball.icns -t ${darwinApp}/Resources
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substitute ../Platform/macOS/Info.plist ${darwinApp}/Info.plist \
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--replace-fail CHANGEME_SW_VERSION ${version}
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echo -n "APPL????" > ${darwinApp}/PkgInfo
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runHook postInstall
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'';
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# The game uses SDL_GetBasePath to find the assets directory.
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# On Darwin, this will return Resources/ inside the bundle,
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# on other platforms, the fallback path the game checks is used instead.
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postInstall = ''
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install -Dm644 ${assets}/*.{DAT,DOC,MID,BMP,INF} \
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${assets}/Sounds/*.WAV -t ${assetsDest}
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'';
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meta = {
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description = "Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows";
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homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
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# The assets are unfree while the code is labeled as MIT
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license = with lib.licenses; [
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unfree
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mit
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];
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maintainers = with lib.maintainers; [
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hqurve
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nadiaholmquist
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];
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platforms = lib.platforms.all;
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mainProgram = "SpaceCadetPinball";
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};
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}
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