84 lines
2.7 KiB
Nix
84 lines
2.7 KiB
Nix
|
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
|
||
|
xorg, xdg-user-dirs }:
|
||
|
|
||
|
let
|
||
|
inherit (stdenv) lib;
|
||
|
deps = import ./cdn-deps.nix { inherit fetchurl; };
|
||
|
linkDeps = writeScript "link-deps.sh" (lib.concatMapStringsSep "\n" (hash:
|
||
|
let prefix = lib.concatStrings (lib.take 2 (lib.stringToCharacters hash));
|
||
|
in ''
|
||
|
mkdir -p .git/ue4-gitdeps/${prefix}
|
||
|
ln -s ${lib.getAttr hash deps} .git/ue4-gitdeps/${prefix}/${hash}
|
||
|
''
|
||
|
) (lib.attrNames deps));
|
||
|
libPath = stdenv.lib.makeLibraryPath [
|
||
|
xorg.libX11 xorg.libXScrnSaver xorg.libXau xorg.libXcursor xorg.libXext
|
||
|
xorg.libXfixes xorg.libXi xorg.libXrandr xorg.libXrender xorg.libXxf86vm
|
||
|
xorg.libxcb
|
||
|
];
|
||
|
in
|
||
|
stdenv.mkDerivation rec {
|
||
|
pname = "ue4";
|
||
|
version = "4.10.2";
|
||
|
sourceRoot = "UnrealEngine-${version}-release";
|
||
|
src = requireFile {
|
||
|
name = "${sourceRoot}.zip";
|
||
|
url = "https://github.com/EpicGames/UnrealEngine/releases/tag/${version}";
|
||
|
sha256 = "1rh6r2z00kjzq1i2235py65bg9i482az4rwr14kq9n4slr60wkk1";
|
||
|
};
|
||
|
unpackPhase = ''
|
||
|
${unzip}/bin/unzip $src
|
||
|
'';
|
||
|
configurePhase = ''
|
||
|
${linkDeps}
|
||
|
|
||
|
# Sometimes mono segfaults and things start downloading instead of being
|
||
|
# deterministic. Let's just fail in that case.
|
||
|
export http_proxy="nodownloads"
|
||
|
|
||
|
patchShebangs Setup.sh
|
||
|
patchShebangs Engine/Build/BatchFiles/Linux
|
||
|
./Setup.sh
|
||
|
./GenerateProjectFiles.sh
|
||
|
'';
|
||
|
|
||
|
installPhase = ''
|
||
|
mkdir -p $out/bin $out/share/UnrealEngine
|
||
|
|
||
|
sharedir="$out/share/UnrealEngine"
|
||
|
|
||
|
cat << EOF > $out/bin/UE4Editor
|
||
|
#! $SHELL -e
|
||
|
|
||
|
sharedir="$sharedir"
|
||
|
|
||
|
# Can't include spaces, so can't piggy-back off the other Unreal directory.
|
||
|
workdir="\$HOME/.config/unreal-engine-nix-workdir"
|
||
|
if [ ! -e "\$workdir" ]; then
|
||
|
mkdir -p "\$workdir"
|
||
|
${xorg.lndir}/bin/lndir "\$sharedir" "\$workdir"
|
||
|
unlink "\$workdir/Engine/Binaries/Linux/UE4Editor"
|
||
|
cp "\$sharedir/Engine/Binaries/Linux/UE4Editor" "\$workdir/Engine/Binaries/Linux/UE4Editor"
|
||
|
fi
|
||
|
|
||
|
cd "\$workdir/Engine/Binaries/Linux"
|
||
|
export PATH="${xdg-user-dirs}/bin\''${PATH:+:}\$PATH"
|
||
|
export LD_LIBRARY_PATH="${libPath}\''${LD_LIBRARY_PATH:+:}\$LD_LIBRARY_PATH"
|
||
|
exec ./UE4Editor "\$@"
|
||
|
EOF
|
||
|
chmod +x $out/bin/UE4Editor
|
||
|
|
||
|
cp -r . "$sharedir"
|
||
|
'';
|
||
|
buildInputs = [ clang mono which xdg-user-dirs ];
|
||
|
|
||
|
meta = {
|
||
|
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";
|
||
|
homepage = "https://www.unrealengine.com/what-is-unreal-engine-4";
|
||
|
license = stdenv.lib.licenses.unfree;
|
||
|
platforms = stdenv.lib.platforms.linux;
|
||
|
maintainers = [ stdenv.lib.maintainers.puffnfresh ];
|
||
|
broken = true;
|
||
|
};
|
||
|
}
|