depot/third_party/nixpkgs/pkgs/games/openmw/default.nix

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{ lib
, mkDerivation
, fetchFromGitHub
, cmake
, pkg-config
, openscenegraph
, mygui
, bullet
, ffmpeg
, boost
, SDL2
, unshield
, openal
, libXt
}:
let
openscenegraph_ = openscenegraph.overrideDerivation (self: {
src = fetchFromGitHub {
owner = "OpenMW";
repo = "osg";
# commit does not exist on any branch on the target repository
rev = "1556cd7966ebc1c80b6626988d2b25fb43a744cf";
sha256 = "0d74hijzmj82nx3jkv5qmr3pkgvplra0b8fbjx1y3vmzxamb0axd";
};
});
in
mkDerivation rec {
version = "0.46.0";
pname = "openmw";
src = fetchFromGitHub {
owner = "OpenMW";
repo = "openmw";
rev = "${pname}-${version}";
sha256 = "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x";
};
nativeBuildInputs = [ cmake pkg-config ];
buildInputs = [
SDL2
boost
bullet
ffmpeg
libXt
mygui
openal
openscenegraph_
unshield
];
cmakeFlags = [
"-DDESIRED_QT_VERSION:INT=5"
# as of 0.46, openmw is broken with GLVND
"-DOpenGL_GL_PREFERENCE=LEGACY"
];
dontWrapQtApps = true;
meta = with lib; {
description = "An unofficial open source engine reimplementation of the game Morrowind";
homepage = "http://openmw.org";
license = licenses.gpl3Plus;
maintainers = with maintainers; [ abbradar ];
platforms = platforms.linux;
};
}