depot/third_party/nixpkgs/pkgs/by-name/sd/SDL2_sound/package.nix

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{ stdenv
, lib
, fetchFromGitHub
, fetchpatch
, cmake
, SDL2
, flac
, libmikmod
, libvorbis
, timidity
, darwin
}:
let
inherit (darwin.apple_sdk.frameworks)
AudioToolbox
CoreAudio
;
in
stdenv.mkDerivation rec {
pname = "SDL2_sound";
version = "2.0.1";
src = fetchFromGitHub {
owner = "icculus";
repo = "SDL_sound";
rev = "v${version}";
hash = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA=";
};
patches = [
(fetchpatch {
# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin
# can be dropped on the next update
url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
hash = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
})
];
nativeBuildInputs = [ cmake ];
cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];
buildInputs = [ SDL2 flac libmikmod libvorbis timidity ]
++ lib.optionals stdenv.isDarwin [ AudioToolbox CoreAudio ];
meta = with lib; {
description = "SDL2 sound library";
mainProgram = "playsound";
platforms = platforms.unix;
license = licenses.zlib;
homepage = "https://www.icculus.org/SDL_sound/";
};
}