2022-06-16 17:23:12 +00:00
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{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, glew
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, freeimage
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, liblockfile
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, openal
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, libtheora
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, SDL2
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, lzo
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, libjpeg
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, libogg
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, pcre
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, makeWrapper
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}:
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2020-04-24 23:36:52 +00:00
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2022-08-12 12:06:08 +00:00
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stdenv.mkDerivation rec {
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pname = "openxray";
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2022-06-16 17:23:12 +00:00
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version = "1144-december-2021-rc1";
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2020-04-24 23:36:52 +00:00
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src = fetchFromGitHub {
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owner = "OpenXRay";
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repo = "xray-16";
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rev = version;
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fetchSubmodules = true;
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2022-06-16 17:23:12 +00:00
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sha256 = "07qj1lpp21g4p583gvz5h66y2q71ymbsz4g5nr6dcys0vm7ph88v";
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2020-04-24 23:36:52 +00:00
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};
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2022-06-16 17:23:12 +00:00
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nativeBuildInputs = [
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cmake
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makeWrapper
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2020-11-30 08:33:03 +00:00
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];
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2020-04-24 23:36:52 +00:00
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buildInputs = [
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2022-06-16 17:23:12 +00:00
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glew
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freeimage
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liblockfile
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openal
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libtheora
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SDL2
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lzo
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libjpeg
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libogg
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pcre
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2020-04-24 23:36:52 +00:00
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];
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2021-05-20 23:08:51 +00:00
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2022-06-16 17:23:12 +00:00
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# Crashes can happen, we'd like them to be reasonably debuggable
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cmakeBuildType = "RelWithDebInfo";
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dontStrip = true;
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2020-04-24 23:36:52 +00:00
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postInstall = ''
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# needed because of SDL_LoadObject library loading code
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wrapProgram $out/bin/xr_3da \
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--prefix LD_LIBRARY_PATH : $out/lib
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'';
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2021-01-15 22:18:51 +00:00
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meta = with lib; {
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2022-06-16 17:23:12 +00:00
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mainProgram = "xray-16";
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2020-12-25 13:55:36 +00:00
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description = "Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World";
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2022-06-16 17:23:12 +00:00
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homepage = "https://github.com/OpenXRay/xray-16/";
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2020-04-24 23:36:52 +00:00
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license = licenses.unfree // {
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2022-08-12 12:06:08 +00:00
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url = "https://github.com/OpenXRay/xray-16/blob/${version}/License.txt";
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2020-04-24 23:36:52 +00:00
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};
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2021-05-20 23:08:51 +00:00
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maintainers = with maintainers; [ OPNA2608 ];
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2020-04-24 23:36:52 +00:00
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platforms = [ "x86_64-linux" "i686-linux" ];
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};
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}
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