depot/third_party/nixpkgs/pkgs/development/libraries/SDL2/default.nix

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{ lib
, stdenv
, config
, fetchFromGitHub
, nix-update-script
, pkg-config
, libGLSupported ? lib.elem stdenv.hostPlatform.system lib.platforms.mesaPlatforms
, openglSupport ? libGLSupported
, libGL
, alsaSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, alsa-lib
, x11Support ? !stdenv.targetPlatform.isWindows && !stdenv.hostPlatform.isAndroid
, libX11
, xorgproto
, libICE
, libXi
, libXScrnSaver
, libXcursor
, libXinerama
, libXext
, libXxf86vm
, libXrandr
, waylandSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, wayland
, wayland-protocols
, wayland-scanner
, drmSupport ? false
, libdrm
, mesa
, libxkbcommon
, dbusSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, dbus
, udevSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, udev
, ibusSupport ? false
, ibus
, libdecorSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, libdecor
, pipewireSupport ? stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, pipewire # NOTE: must be built with SDL2 without pipewire support
, pulseaudioSupport ? config.pulseaudio or stdenv.isLinux && !stdenv.hostPlatform.isAndroid
, libpulseaudio
, AudioUnit
, Cocoa
, CoreAudio
, CoreServices
, ForceFeedback
, OpenGL
, audiofile
, libiconv
, withStatic ? false
}:
# NOTE: When editing this expression see if the same change applies to
# SDL expression too
stdenv.mkDerivation rec {
pname = "SDL2";
version = "2.28.3";
src = fetchFromGitHub {
owner = "libsdl-org";
repo = "SDL";
rev = "release-${version}";
hash = "sha256-/kQ2IyvAfmZ+zIUt1WuEIeX0nYPGXDlAQk2qDsQnFFs=";
};
dontDisableStatic = if withStatic then 1 else 0;
outputs = [ "out" "dev" ];
outputBin = "dev"; # sdl-config
patches = [
# `sdl2-config --cflags` from Nixpkgs returns include path to just SDL2.
# On a normal distro this is enough for includes from all SDL2* packages to work,
# but on NixOS they're spread across different paths.
# This patch + the setup-hook will ensure that `sdl2-config --cflags` works correctly.
./find-headers.patch
];
postPatch = ''
# Fix running wayland-scanner for the build platform when cross-compiling.
# See comment here: https://github.com/libsdl-org/SDL/issues/4860#issuecomment-1119003545
substituteInPlace configure \
--replace '$(WAYLAND_SCANNER)' 'wayland-scanner'
'';
strictDeps = true;
depsBuildBuild = [ pkg-config ];
nativeBuildInputs = [ pkg-config ] ++ lib.optionals waylandSupport [ wayland wayland-scanner ];
dlopenPropagatedBuildInputs = [ ]
# Propagated for #include <GLES/gl.h> in SDL_opengles.h.
++ lib.optional (openglSupport && !stdenv.isDarwin) libGL
# Propagated for #include <X11/Xlib.h> and <X11/Xatom.h> in SDL_syswm.h.
++ lib.optionals x11Support [ libX11 ];
propagatedBuildInputs = lib.optionals x11Support [ xorgproto ]
++ dlopenPropagatedBuildInputs;
dlopenBuildInputs = lib.optionals alsaSupport [ alsa-lib audiofile ]
++ lib.optional dbusSupport dbus
++ lib.optional libdecorSupport libdecor
++ lib.optional pipewireSupport pipewire
++ lib.optional pulseaudioSupport libpulseaudio
++ lib.optional udevSupport udev
++ lib.optionals waylandSupport [ wayland libxkbcommon ]
++ lib.optionals x11Support [ libICE libXi libXScrnSaver libXcursor libXinerama libXext libXrandr libXxf86vm ]
++ lib.optionals drmSupport [ libdrm mesa ];
buildInputs = [ libiconv ]
++ dlopenBuildInputs
++ lib.optional ibusSupport ibus
++ lib.optionals waylandSupport [ wayland-protocols ]
++ lib.optionals stdenv.isDarwin [ AudioUnit Cocoa CoreAudio CoreServices ForceFeedback OpenGL ];
enableParallelBuilding = true;
configureFlags = [
"--disable-oss"
] ++ lib.optional (!x11Support) "--without-x"
++ lib.optional alsaSupport "--with-alsa-prefix=${alsa-lib.out}/lib"
++ lib.optional stdenv.targetPlatform.isWindows "--disable-video-opengles"
++ lib.optional stdenv.isDarwin "--disable-sdltest";
# We remove libtool .la files when static libs are requested,
# because they make the builds of downstream libs like `SDL_tff`
# fail with `cannot find -lXext, `-lXcursor` etc. linker errors
# because the `.la` files are not pruned if static libs exist
# (see https://github.com/NixOS/nixpkgs/commit/fd97db43bcb05e37f6bb77f363f1e1e239d9de53)
# and they also don't carry the necessary `-L` paths of their
# X11 dependencies.
# For static linking, it is better to rely on `pkg-config` `.pc`
# files.
postInstall = ''
if [ "$dontDisableStatic" -eq "1" ]; then
rm $out/lib/*.la
else
rm $out/lib/*.a
fi
moveToOutput bin/sdl2-config "$dev"
'';
# SDL is weird in that instead of just dynamically linking with
# libraries when you `--enable-*` (or when `configure` finds) them
# it `dlopen`s them at runtime. In principle, this means it can
# ignore any missing optional dependencies like alsa, pulseaudio,
# some x11 libs, wayland, etc if they are missing on the system
# and/or work with wide array of versions of said libraries. In
# nixpkgs, however, we don't need any of that. Moreover, since we
# don't have a global ld-cache we have to stuff all the propagated
# libraries into rpath by hand or else some applications that use
# SDL API that requires said libraries will fail to start.
#
# You can grep SDL sources with `grep -rE 'SDL_(NAME|.*_SYM)'` to
# list the symbols used in this way.
postFixup =
let
rpath = lib.makeLibraryPath (dlopenPropagatedBuildInputs ++ dlopenBuildInputs);
in
lib.optionalString (stdenv.hostPlatform.extensions.sharedLibrary == ".so") ''
for lib in $out/lib/*.so* ; do
if ! [[ -L "$lib" ]]; then
patchelf --set-rpath "$(patchelf --print-rpath $lib):${rpath}" "$lib"
fi
done
'';
setupHook = ./setup-hook.sh;
passthru = {
inherit openglSupport;
updateScript = nix-update-script { extraArgs = ["--version-regex" "release-(.*)"]; };
};
meta = with lib; {
description = "A cross-platform multimedia library";
homepage = "http://www.libsdl.org/";
changelog = "https://github.com/libsdl-org/SDL/releases/tag/release-${version}";
license = licenses.zlib;
platforms = platforms.all;
maintainers = with maintainers; [ cpages ];
};
}