depot/third_party/nixpkgs/pkgs/games/super-tux-kart/default.nix

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{ lib
, stdenv
, fetchFromGitHub
, fetchsvn
, cmake
, pkg-config
, makeWrapper
, SDL2
, glew
, openal
, OpenAL
, libvorbis
, libogg
, curl
, freetype
, libjpeg
, libpng
, harfbuzz
, mcpp
, wiiuse
, angelscript
, libopenglrecorder
, sqlite
, Cocoa
, IOKit
, libsamplerate
, shaderc
}:
let
assets = fetchsvn {
url = "https://svn.code.sf.net/p/supertuxkart/code/stk-assets";
rev = "18464";
sha256 = "1a84j3psl4cxzkn5ynakpjill7i2f9ki2p729bpmbrvg8fki95aa";
name = "stk-assets";
};
# List of bundled libraries in stk-code/lib to keep
# Those are the libraries that cannot be replaced
# with system packages.
bundledLibraries = [
# Bullet 2.87 is incompatible (bullet 2.79 needed whereas 2.87 is packaged)
# The api changed in a lot of classes, too much work to adapt
"bullet"
# Upstream Libenet doesn't yet support IPv6,
# So we will use the bundled libenet which
# has been fixed to support it.
"enet"
# Internal library of STK, nothing to do about it
"graphics_engine"
# Internal library of STK, nothing to do about it
"graphics_utils"
# Internal library.
"simd_wrapper"
# This irrlicht is bundled with cmake
# whereas upstream irrlicht still uses
# archaic Makefiles, too complicated to switch to.
"irrlicht"
# Not packaged to this date
"libsquish"
# Not packaged to this date
"sheenbidi"
# Not packaged to this date
"tinygettext"
# Not packaged to this date (needed on Darwin)
"mojoal"
];
in
stdenv.mkDerivation rec {
pname = "supertuxkart";
version = "1.4";
src = fetchFromGitHub {
owner = "supertuxkart";
repo = "stk-code";
rev = version;
hash = "sha256-gqdaVvgNfCN40ZO/9y8+vTeIJPSq6udKxYZ/MAi4ZMM=";
};
postPatch = ''
# Deletes all bundled libs in stk-code/lib except those
# That couldn't be replaced with system packages
find lib -maxdepth 1 -type d | egrep -v "^lib$|${(lib.concatStringsSep "|" bundledLibraries)}" | xargs -n1 -L1 -r -I{} rm -rf {}
# Allow building with system-installed wiiuse on Darwin
substituteInPlace CMakeLists.txt \
--replace 'NOT (APPLE OR HAIKU)) AND USE_SYSTEM_WIIUSE' 'NOT (HAIKU)) AND USE_SYSTEM_WIIUSE'
'';
nativeBuildInputs = [
cmake
pkg-config
makeWrapper
];
buildInputs = [
shaderc
SDL2
glew
libvorbis
libogg
freetype
curl
libjpeg
libpng
harfbuzz
mcpp
wiiuse
angelscript
sqlite
]
++ lib.optional (stdenv.hostPlatform.isWindows || stdenv.hostPlatform.isLinux) libopenglrecorder
++ lib.optional stdenv.hostPlatform.isLinux openal
++ lib.optionals stdenv.hostPlatform.isDarwin [ OpenAL IOKit Cocoa libsamplerate ];
cmakeFlags = [
"-DBUILD_RECORDER=${if (stdenv.hostPlatform.isWindows || stdenv.hostPlatform.isLinux) then "ON" else "OFF"}"
"-DUSE_SYSTEM_ANGELSCRIPT=ON"
"-DCHECK_ASSETS=OFF"
"-DUSE_SYSTEM_WIIUSE=ON"
"-DOpenGL_GL_PREFERENCE=GLVND"
];
# Extract binary from built app bundle
postInstall = lib.optionalString stdenv.hostPlatform.isDarwin ''
mkdir $out/bin
mv $out/{supertuxkart.app/Contents/MacOS,bin}/supertuxkart
rm -rf $out/supertuxkart.app
'';
# Obtain the assets directly from the fetched store path, to avoid duplicating assets across multiple engine builds
preFixup = ''
wrapProgram $out/bin/supertuxkart \
--set-default SUPERTUXKART_ASSETS_DIR "${assets}" \
--set-default SUPERTUXKART_DATADIR "$out/share/supertuxkart" \
'';
meta = with lib; {
description = "A Free 3D kart racing game";
longDescription = ''
SuperTuxKart is a Free 3D kart racing game, with many tracks,
characters and items for you to try, similar in spirit to Mario
Kart.
'';
homepage = "https://supertuxkart.net/";
license = licenses.gpl2Plus;
maintainers = with maintainers; [ pyrolagus peterhoeg ];
platforms = with platforms; unix;
changelog = "https://github.com/supertuxkart/stk-code/blob/${version}/CHANGELOG.md";
};
}