depot/third_party/nixpkgs/pkgs/development/libraries/raylib/default.nix

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{ stdenv, lib, fetchFromGitHub, cmake, fetchpatch
, mesa, libGLU, glfw
, libX11, libXi, libXcursor, libXrandr, libXinerama
, alsaSupport ? stdenv.hostPlatform.isLinux, alsa-lib
, pulseSupport ? stdenv.hostPlatform.isLinux, libpulseaudio
, sharedLib ? true
, includeEverything ? true
, raylib-games
}:
stdenv.mkDerivation rec {
pname = "raylib";
version = "4.2.0";
src = fetchFromGitHub {
owner = "raysan5";
repo = pname;
rev = version;
sha256 = "sha256-aMIjywcQxki0cKlNznPAMfvrtGj3qcR95D4/BDuPZZM=";
};
nativeBuildInputs = [ cmake ];
buildInputs = [
mesa glfw libXi libXcursor libXrandr libXinerama
] ++ lib.optional alsaSupport alsa-lib
++ lib.optional pulseSupport libpulseaudio;
propagatedBuildInputs = [ libGLU libX11 ];
patches = [
# fixes glfw compile error;
# remove with next raylib version > 4.2.0 or when glfw 3.4.0 is released.
(fetchpatch {
url = "https://github.com/raysan5/raylib/commit/2ad7967db80644a25ca123536cf2f6efcb869684.patch";
sha256 = "sha256-/xgzox1ITeoZ91QWdwnJJ+jJ5nJsMHcEgbIEdNYh4NY=";
name = "raylib-glfw-fix.patch";
})
];
# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
cmakeFlags = [
"-DUSE_EXTERNAL_GLFW=ON"
"-DBUILD_EXAMPLES=OFF"
"-DCUSTOMIZE_BUILD=1"
] ++ lib.optional includeEverything "-DINCLUDE_EVERYTHING=ON"
++ lib.optional sharedLib "-DBUILD_SHARED_LIBS=ON";
# fix libasound.so/libpulse.so not being found
preFixup = ''
${lib.optionalString alsaSupport "patchelf --add-needed ${alsa-lib}/lib/libasound.so $out/lib/libraylib.so.${version}"}
${lib.optionalString pulseSupport "patchelf --add-needed ${libpulseaudio}/lib/libpulse.so $out/lib/libraylib.so.${version}"}
'';
passthru.tests = [ raylib-games ];
meta = with lib; {
description = "A simple and easy-to-use library to enjoy videogames programming";
homepage = "https://www.raylib.com/";
license = licenses.zlib;
maintainers = with maintainers; [ adamlwgriffiths ];
platforms = platforms.linux;
changelog = "https://github.com/raysan5/raylib/blob/${version}/CHANGELOG";
};
}