depot/third_party/nixpkgs/pkgs/games/sdlpop/default.nix

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{ lib, stdenv
, makeWrapper
, makeDesktopItem, copyDesktopItems
, fetchFromGitHub
, pkg-config
, SDL2, SDL2_image
}:
stdenv.mkDerivation rec {
pname = "sdlpop";
version = "1.22";
src = fetchFromGitHub {
owner = "NagyD";
repo = "SDLPoP";
rev = "v${version}";
sha256 = "1yy5r1r0hv0xggk8qd8bwk2zy7abpv89nikq4flqgi53fc5q9xl7";
};
nativeBuildInputs = [ pkg-config makeWrapper copyDesktopItems ];
buildInputs = [ SDL2 SDL2_image ];
makeFlags = [ "-C" "src" ];
preBuild = ''
substituteInPlace src/Makefile \
--replace "CC = gcc" "CC = ${stdenv.cc.targetPrefix}cc" \
--replace "CFLAGS += -I/opt/local/include" "CFLAGS += -I${SDL2.dev}/include/SDL2 -I${SDL2_image}/include/SDL2"
'';
# The prince binary expects two things of the working directory it is called from:
# (1) There is a subdirectory "data" containing the level data.
# (2) The working directory is writable, so save and quicksave files can be created.
# Our solution is to ensure that ~/.local/share/sdlpop is the working
# directory, symlinking the data files into it. This is the task of the
# prince.sh wrapper.
installPhase = ''
runHook preInstall
install -Dm755 prince $out/bin/.prince-bin
substituteAll ${./prince.sh} $out/bin/prince
chmod +x $out/bin/prince
mkdir -p $out/share/sdlpop
cp -r data doc mods SDLPoP.ini $out/share/sdlpop
install -Dm755 data/icon.png $out/share/icons/hicolor/32x32/apps/sdlpop.png
runHook postInstall
'';
desktopItems = [ (makeDesktopItem {
name = "sdlpop";
icon = "sdlpop";
exec = "prince";
desktopName = "SDLPoP";
comment = "An open-source port of Prince of Persia";
categories = "Game;AdventureGame;";
}) ];
meta = with lib; {
description = "Open-source port of Prince of Persia";
homepage = "https://github.com/NagyD/SDLPoP";
license = licenses.gpl3Plus;
maintainers = with maintainers; [ iblech ];
platforms = platforms.unix;
};
}