depot/pkgs/games/openxray/default.nix

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{ lib
, stdenv
, fetchFromGitHub
, gitUpdater
, cmake
, glew
, liblockfile
, openal
, libtheora
, SDL2
, lzo
, libjpeg
, libogg
, pcre
, makeWrapper
}:
stdenv.mkDerivation (finalAttrs: {
pname = "openxray";
version = "2188-november-2023-rc1";
src = fetchFromGitHub {
owner = "OpenXRay";
repo = "xray-16";
rev = finalAttrs.version;
fetchSubmodules = true;
hash = "sha256-rRxw/uThACmT2qI8NUwJU+WbJ3BWUss6CH13R5aaHco=";
};
strictDeps = true;
nativeBuildInputs = [
cmake
makeWrapper
];
buildInputs = [
glew
liblockfile
openal
libtheora
SDL2
lzo
libjpeg
libogg
pcre
];
# Crashes can happen, we'd like them to be reasonably debuggable
cmakeBuildType = "RelWithDebInfo";
dontStrip = true;
# Because we work around https://github.com/OpenXRay/xray-16/issues/1224 by using GCC,
# we need a followup workaround for Darwin locale stuff when using GCC:
# runtime error: locale::facet::_S_create_c_locale name not valid
postInstall = lib.optionalString stdenv.hostPlatform.isDarwin ''
wrapProgram $out/bin/xr_3da \
--run 'export LC_ALL=C'
'';
# dlopens its own libraries, relies on rpath not having its prefix stripped
dontPatchELF = true;
passthru.updateScript = gitUpdater { };
meta = with lib; {
mainProgram = "xr_3da";
description = "Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World";
homepage = "https://github.com/OpenXRay/xray-16/";
license = licenses.unfree // {
url = "https://github.com/OpenXRay/xray-16/blob/${finalAttrs.version}/License.txt";
};
maintainers = with maintainers; [ OPNA2608 ];
platforms = [ "x86_64-linux" "i686-linux" "aarch64-linux" "x86_64-darwin" "aarch64-darwin" ];
};
})