depot/third_party/nixpkgs/pkgs/games/rott/default.nix

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{ stdenv
, lib
, fetchurl
, writeShellScript
, SDL
, SDL_mixer
, makeDesktopItem
, copyDesktopItems
, runtimeShell
, buildShareware ? false
}:
let
# Allow the game to be launched from a user's PATH and load the game data from the user's home directory.
launcher = writeShellScript "rott" ''
set -eEuo pipefail
dir=$HOME/.rott/data
test -e $dir || mkdir -p $dir
cd $dir
exec @out@/libexec/rott "$@"
'';
in
stdenv.mkDerivation rec {
pname = "rott";
version = "1.1.2";
src = fetchurl {
url = "https://icculus.org/rott/releases/${pname}-${version}.tar.gz";
sha256 = "1zr7v5dv2iqx40gzxbg8mhac7fxz3kqf28y6ysxv1xhjqgl1c98h";
};
nativeBuildInputs = [ copyDesktopItems ];
buildInputs = [ SDL SDL_mixer ];
sourceRoot = "rott-${version}/rott";
makeFlags = [
"SHAREWARE=${if buildShareware then "1" else "0"}"
];
# when using SDL_compat instead of SDL_classic, SDL_mixer isn't correctly
# detected, but there is no harm just specifying it
env.NIX_CFLAGS_COMPILE = toString [
"-I${lib.getDev SDL_mixer}/include/SDL"
];
installPhase = ''
runHook preInstall
install -Dm555 -t $out/libexec rott
install -Dm555 ${launcher} $out/bin/${launcher.name}
substituteInPlace $out/bin/rott --subst-var out
runHook postInstall
'';
desktopItems = [
(makeDesktopItem {
name = "rott";
exec = "rott";
desktopName = "Rise of the Triad: ${if buildShareware then "The HUNT Begins" else "Dark War"}";
categories = [ "Game" ];
})
];
meta = with lib; {
description = "SDL port of Rise of the Triad";
mainProgram = "rott";
homepage = "https://icculus.org/rott/";
license = licenses.gpl2Plus;
maintainers = with maintainers; [ sander ];
platforms = platforms.all;
};
}