depot/third_party/nixpkgs/pkgs/games/fsg/default.nix

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{ lib, stdenv, fetchurl, gtk2, glib, pkg-config, libGLU, libGL, wxGTK32, libX11, xorgproto, runtimeShell }:
stdenv.mkDerivation rec {
pname = "fsg";
version = "4.4";
src = fetchurl {
name = "fsg-src-${version}.tar.gz";
url = "https://github.com/ctrlcctrlv/wxsand/blob/master/fsg-src-${version}-ORIGINAL.tar.gz?raw=true";
sha256 = "1756y01rkvd3f1pkj88jqh83fqcfl2fy0c48mcq53pjzln9ycv8c";
};
patches = [ ./wxgtk-3.2.patch ];
hardeningDisable = [ "format" ];
nativeBuildInputs = [ pkg-config ];
buildInputs = [ glib libGLU libGL wxGTK32 libX11 xorgproto ];
preBuild = ''
sed -e '
s@currentProbIndex != 100@0@;
' -i MainFrame.cpp
sed -re '/ctrans_prob/s/energy\[center][+]energy\[other]/(int)(fmin(energy[center]+energy[other],99))/g' -i Canvas.cpp
'';
installPhase = ''
mkdir -p $out/bin $out/libexec
cp sand $out/libexec
echo -e '#!${runtimeShell}\nLC_ALL=C '$out'/libexec/sand "$@"' >$out/bin/fsg
chmod a+x $out/bin/fsg
'';
meta = {
description = "Cellular automata engine tuned towards the likes of Falling Sand";
mainProgram = "fsg";
maintainers = [ lib.maintainers.raskin ];
platforms = lib.platforms.linux;
};
}