depot/third_party/nixpkgs/nixos/modules/programs/gamescope.nix

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{ config
, lib
, pkgs
, ...
}:
let
cfg = config.programs.gamescope;
gamescope =
let
wrapperArgs =
lib.optional (cfg.args != [ ])
''--add-flags "${builtins.toString cfg.args}"''
++ builtins.attrValues (builtins.mapAttrs (var: val: "--set-default ${var} ${val}") cfg.env);
in
pkgs.runCommand "gamescope" { nativeBuildInputs = [ pkgs.makeBinaryWrapper ]; } ''
mkdir -p $out/bin
makeWrapper ${cfg.package}/bin/gamescope $out/bin/gamescope --inherit-argv0 \
${builtins.toString wrapperArgs}
ln -s ${cfg.package}/bin/gamescopectl $out/bin/gamescopectl
'';
in
{
options.programs.gamescope = {
enable = lib.mkEnableOption "gamescope, the SteamOS session compositing window manager";
package = lib.mkPackageOption pkgs "gamescope" { };
capSysNice = lib.mkOption {
type = lib.types.bool;
default = false;
description = ''
Add cap_sys_nice capability to the GameScope
binary so that it may renice itself.
'';
};
args = lib.mkOption {
type = lib.types.listOf lib.types.str;
default = [ ];
example = [ "--rt" "--prefer-vk-device 8086:9bc4" ];
description = ''
Arguments passed to GameScope on startup.
'';
};
env = lib.mkOption {
type = lib.types.attrsOf lib.types.str;
default = { };
example = lib.literalExpression ''
# for Prime render offload on Nvidia laptops.
# Also requires `hardware.nvidia.prime.offload.enable`.
{
__NV_PRIME_RENDER_OFFLOAD = "1";
__VK_LAYER_NV_optimus = "NVIDIA_only";
__GLX_VENDOR_LIBRARY_NAME = "nvidia";
}
'';
description = ''
Default environment variables available to the GameScope process, overridable at runtime.
'';
};
};
config = lib.mkIf cfg.enable {
security.wrappers = lib.mkIf cfg.capSysNice {
gamescope = {
owner = "root";
group = "root";
source = "${gamescope}/bin/gamescope";
capabilities = "cap_sys_nice+pie";
};
};
environment.systemPackages = lib.mkIf (!cfg.capSysNice) [ gamescope ];
};
meta.maintainers = with lib.maintainers; [ nrdxp ];
}