2022-06-16 17:23:12 +00:00
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{ lib, stdenv, fetchFromGitHub, cmake, ninja, python3, git }:
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2020-12-25 13:55:36 +00:00
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stdenv.mkDerivation rec {
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pname = "directx-shader-compiler";
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2022-06-16 17:23:12 +00:00
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version = "1.6.2112";
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2020-12-25 13:55:36 +00:00
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# Put headers in dev, there are lot of them which aren't necessary for
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# using the compiler binary.
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outputs = [ "out" "dev" ];
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src = fetchFromGitHub {
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owner = "microsoft";
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repo = "DirectXShaderCompiler";
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rev = "v${version}";
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2022-06-16 17:23:12 +00:00
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hash = "sha256-+oh7oWJCE0CLehnqpE2J9aIfMFbtfLAKwI9ETmCg/TA=";
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2020-12-25 13:55:36 +00:00
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fetchSubmodules = true;
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};
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2022-06-16 17:23:12 +00:00
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nativeBuildInputs = [ cmake git ninja python3 ];
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2020-12-25 13:55:36 +00:00
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2022-06-16 17:23:12 +00:00
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cmakeFlags = [ "-C../cmake/caches/PredefinedParams.cmake" ];
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2020-12-25 13:55:36 +00:00
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# The default install target installs heaps of LLVM stuff.
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#
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# Upstream issue: https://github.com/microsoft/DirectXShaderCompiler/issues/3276
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#
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# The following is based on the CI script:
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# https://github.com/microsoft/DirectXShaderCompiler/blob/master/appveyor.yml#L63-L66
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installPhase = ''
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mkdir -p $out/bin $out/lib $dev/include
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mv bin/dxc* $out/bin/
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mv lib/libdxcompiler.so* lib/libdxcompiler.*dylib $out/lib/
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cp -r $src/include/dxc $dev/include/
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'';
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2021-01-15 22:18:51 +00:00
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meta = with lib; {
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2020-12-25 13:55:36 +00:00
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description = "A compiler to compile HLSL programs into DXIL and SPIR-V";
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homepage = "https://github.com/microsoft/DirectXShaderCompiler";
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platforms = with platforms; linux ++ darwin;
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license = licenses.ncsa;
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2022-06-16 17:23:12 +00:00
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maintainers = with maintainers; [ expipiplus1 Flakebi ];
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2020-12-25 13:55:36 +00:00
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};
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}
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