depot/third_party/nixpkgs/pkgs/games/nxengine-evo/default.nix

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{ stdenv
, fetchpatch
, fetchurl
, cmake
, libpng
, SDL2
, SDL2_mixer
}:
stdenv.mkDerivation rec {
pname = "nxengine-evo";
version = "2.6.4";
src = fetchurl {
url = "https://github.com/nxengine/nxengine-evo/archive/v${version}.tar.gz";
sha256 = "1xir74l0vrzrpyl7sfqfxp083dakbix26hd0arwf2y57w1mbjas8";
};
assets = fetchurl {
url = "https://github.com/nxengine/nxengine-evo/releases/download/v${version}/NXEngine-v${version}-Linux.tar.xz";
sha256 = "1b5hkmsrrhnjjf825ri6n62kb3fldwl7v5f1cqvqyv47zv15g5gy";
};
patches = [
(fetchpatch {
url = "https://github.com/nxengine/nxengine-evo/commit/1890127ec4b4b5f8d6cb0fb30a41868e95659840.patch";
sha256 = "18j22vzkikcwqd42vlhzd6rjp26dq0zslxw5yyl07flivms0hny2";
})
(fetchpatch {
url = "https://github.com/nxengine/nxengine-evo/commit/75b8b8e3b067fd354baa903332f2a3254d1cc017.patch";
sha256 = "0sjr7z63gp7nfxifxisvp2w664mxxk3xi4a3d86mm0470dj5m5bx";
})
];
nativeBuildInputs = [ cmake ];
buildInputs = [
libpng
SDL2
SDL2_mixer
];
# Allow finding game assets.
postPatch = ''
sed -i -e "s,/usr/share/,$out/share/," src/ResourceManager.cpp
'';
installPhase = ''
cd ..
unpackFile ${assets}
mkdir -p $out/bin/ $out/share/nxengine/
install bin/* $out/bin/
cp -r NXEngine-evo-${version}-Linux/data/ $out/share/nxengine/data
chmod -R a=r,a+X $out/share/nxengine/data
'';
meta = {
description = "A complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)";
license = with stdenv.lib.licenses; [
gpl3 # Game engine
unfreeRedistributable # Game assets, freeware
];
maintainers = [ stdenv.lib.maintainers.scubed2 ];
homepage = "https://github.com/nxengine/nxengine-evo";
platforms = stdenv.lib.platforms.linux;
};
}