depot/third_party/nixpkgs/nixos/tests/armagetronad.nix

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{ system ? builtins.currentSystem,
config ? {},
pkgs ? import ../.. { inherit system config; }
}:
with import ../lib/testing-python.nix { inherit system pkgs; };
let
user = "alice";
client =
{ pkgs, ... }:
{ imports = [ ./common/user-account.nix ./common/x11.nix ];
hardware.opengl.driSupport = true;
virtualisation.memorySize = 256;
environment = {
systemPackages = [ pkgs.armagetronad ];
variables.XAUTHORITY = "/home/${user}/.Xauthority";
};
test-support.displayManager.auto.user = user;
};
in
makeTest {
name = "armagetronad";
meta = with pkgs.lib.maintainers; {
maintainers = [ numinit ];
};
enableOCR = true;
nodes =
{
server = {
services.armagetronad.servers = {
high-rubber = {
enable = true;
name = "Smoke Test High Rubber Server";
port = 4534;
settings = {
SERVER_OPTIONS = "High Rubber server made to run smoke tests.";
CYCLE_RUBBER = 40;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test Server"
"https://nixos.org"
];
};
};
sty = {
enable = true;
name = "Smoke Test sty+ct+ap Server";
package = pkgs.armagetronad."0.2.9-sty+ct+ap".dedicated;
port = 4535;
settings = {
SERVER_OPTIONS = "sty+ct+ap server made to run smoke tests.";
CYCLE_RUBBER = 20;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test sty+ct+ap Server"
"https://nixos.org"
];
};
};
trunk = {
enable = true;
name = "Smoke Test trunk Server";
package = pkgs.armagetronad."0.4".dedicated;
port = 4536;
settings = {
SERVER_OPTIONS = "0.4 server made to run smoke tests.";
CYCLE_RUBBER = 20;
SIZE_FACTOR = 0.5;
};
roundSettings = {
SAY = [
"NixOS Smoke Test 0.4 Server"
"https://nixos.org"
];
};
};
};
};
client1 = client;
client2 = client;
};
testScript = let
xdo = name: text: let
xdoScript = pkgs.writeText "${name}.xdo" text;
in "${pkgs.xdotool}/bin/xdotool ${xdoScript}";
in
''
import shlex
import threading
from collections import namedtuple
class Client(namedtuple('Client', ('node', 'name'))):
def send(self, *keys):
for key in keys:
self.node.send_key(key)
def send_on(self, text, *keys):
self.node.wait_for_text(text)
self.send(*keys)
Server = namedtuple('Server', ('node', 'name', 'address', 'port', 'welcome', 'attacker', 'victim', 'coredump_delay'))
# Clients and their in-game names
clients = (
Client(client1, 'Arduino'),
Client(client2, 'SmOoThIcE')
)
# Server configs.
servers = (
Server(server, 'high-rubber', 'server', 4534, 'NixOS Smoke Test Server', 'SmOoThIcE', 'Arduino', 8),
Server(server, 'sty', 'server', 4535, 'NixOS Smoke Test sty+ct+ap Server', 'Arduino', 'SmOoThIcE', 8),
Server(server, 'trunk', 'server', 4536, 'NixOS Smoke Test 0.4 Server', 'Arduino', 'SmOoThIcE', 8)
)
"""
Runs a command as the client user.
"""
def run(cmd):
return "su - ${user} -c " + shlex.quote(cmd)
screenshot_idx = 1
"""
Takes screenshots on all clients.
"""
def take_screenshots(screenshot_idx):
for client in clients:
client.node.screenshot(f"screen_{client.name}_{screenshot_idx}")
return screenshot_idx + 1
# Wait for the servers to come up.
start_all()
for srv in servers:
srv.node.wait_for_unit(f"armagetronad-{srv.name}")
srv.node.wait_until_succeeds(f"ss --numeric --udp --listening | grep -q {srv.port}")
# Make sure console commands work through the named pipe we created.
for srv in servers:
srv.node.succeed(
f"echo 'say Testing!' >> /var/lib/armagetronad/{srv.name}/input"
)
srv.node.succeed(
f"echo 'say Testing again!' >> /var/lib/armagetronad/{srv.name}/input"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: Testing!'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: Testing again!'"
)
"""
Sets up a client, waiting for the given barrier on completion.
"""
def client_setup(client, servers, barrier):
client.node.wait_for_x()
# Configure Armagetron.
client.node.succeed(
run("mkdir -p ~/.armagetronad/var"),
run(f"echo 'PLAYER_1 {client.name}' >> ~/.armagetronad/var/autoexec.cfg")
)
for idx, srv in enumerate(servers):
client.node.succeed(
run(f"echo 'BOOKMARK_{idx+1}_ADDRESS {srv.address}' >> ~/.armagetronad/var/autoexec.cfg"),
run(f"echo 'BOOKMARK_{idx+1}_NAME {srv.name}' >> ~/.armagetronad/var/autoexec.cfg"),
run(f"echo 'BOOKMARK_{idx+1}_PORT {srv.port}' >> ~/.armagetronad/var/autoexec.cfg")
)
# Start Armagetron.
client.node.succeed(run("ulimit -c unlimited; armagetronad >&2 & disown"))
client.node.wait_until_succeeds(
run(
"${xdo "create_new_win-select_main_window" ''
search --onlyvisible --name "Armagetron Advanced"
windowfocus --sync
windowactivate --sync
''}"
)
)
# Get through the tutorial.
client.send_on('Language Settings', 'ret')
client.send_on('First Setup', 'ret')
client.send_on('Welcome to Armagetron Advanced', 'ret')
client.send_on('round 1', 'esc')
client.send_on('Menu', 'up', 'up', 'ret')
client.send_on('We hope you', 'ret')
client.send_on('Armagetron Advanced', 'ret')
client.send_on('Play Game', 'ret')
# Online > LAN > Network Setup > Mates > Server Bookmarks
client.send_on('Multiplayer', 'down', 'down', 'down', 'down', 'ret')
barrier.wait()
# Get to the Server Bookmarks screen on both clients. This takes a while so do it asynchronously.
barrier = threading.Barrier(3, timeout=120)
for client in clients:
threading.Thread(target=client_setup, args=(client, servers, barrier)).start()
barrier.wait()
# Main testing loop. Iterates through each server bookmark and connects to them in sequence.
# Assumes that the game is currently on the Server Bookmarks screen.
for srv in servers:
screenshot_idx = take_screenshots(screenshot_idx)
# Connect both clients at once, one second apart.
for client in clients:
client.send('ret')
client.node.sleep(1)
# Wait for clients to connect
for client in clients:
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{client.name}.*entered the game'"
)
# Wait for the match to start
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: {srv.welcome}'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Admin: https://nixos.org'"
)
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q 'Go (round 1 of 10)'"
)
# Wait a bit
srv.node.sleep(srv.coredump_delay)
# Turn the attacker player's lightcycle left
attacker = next(client for client in clients if client.name == srv.attacker)
victim = next(client for client in clients if client.name == srv.victim)
attacker.send('left')
screenshot_idx = take_screenshots(screenshot_idx)
# Wait for coredump.
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{attacker.name} core dumped {victim.name}'"
)
screenshot_idx = take_screenshots(screenshot_idx)
# Disconnect both clients from the server
for client in clients:
client.send('esc')
client.send_on('Menu', 'up', 'up', 'ret')
srv.node.wait_until_succeeds(
f"journalctl -u armagetronad-{srv.name} -e | grep -q '{client.name}.*left the game'"
)
# Next server.
for client in clients:
client.send_on('Server Bookmarks', 'down')
# Stop the servers
for srv in servers:
srv.node.succeed(
f"systemctl stop armagetronad-{srv.name}"
)
srv.node.wait_until_fails(f"ss --numeric --udp --listening | grep -q {srv.port}")
'';
}