62 lines
2.1 KiB
Markdown
62 lines
2.1 KiB
Markdown
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# Factorio Multiworld
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This is a very simple hack to allow Factorio vanilla servers to run with
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multiple-world support.
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It enables the use of a `/ws` command which opens a GUI to switch between
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worlds. If you already know the name of the world, then `/ws <WORLDNAME>` can
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be used to quickly switch.
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Different worlds have separate research progress, and players have separate
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inventories as they transition between worlds.
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Worlds can be created from a map exchange string with the `/createworld`
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command by admins, and destroyed using `/destroyworld`.
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## Commands
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### `/ws` - world switcher
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The `/ws` is the bulk of the multiworld functionality, and the only command accessible by non-admins.
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It has two forms:
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* `/ws` - opens a world selection GUI with a button per world
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* `/ws <WORLD NAME>` - goes directly to the world
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### `/createworld <WORLD NAME> <MAP EXCHANGE STRING>` - create a new world (admins only)
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`/createworld` is one way of creating a new, empty world based on a given map
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exchange string.
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Note that only the parameters of the map exchange string that pertain to
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generation settings will be respected: difficulty, and other settings that
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Factorio retains per-map rather than per-surface will be ignored.
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### `/destroyworld <WORLD NAME>` - destroy a world (admins only)
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`/destroyworld` deletes a world by name, and deletes all the inventories
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associated with it.
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### `/debugeditor` - open the editor (admins only)
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`/debugeditor` opens the map editor without tripping the "editor opened"
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achievement disabling flag.
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This is intended for use for admins to import existing save files as new
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surfaces.
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Note that once you've done so, you'll need to use the `/debugresetworldstate`
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command in order to properly set up the extra metadata required by Multiworld.
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### `/debugresetworldstate <WORLD NAME>` - reset book-keeping metadata for a world (admins only)
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This resets various internal metadata:
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* The per-world player force
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* Any inventories held for players for that world
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* Any locations held for players for that world
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It should usually be used only after importing an existing save file as a new
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surface using the `/debugeditor`.
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