{ stdenv , lib , fetchFromGitHub , cmake , clang , libclang , zlib , openexr , openimageio2 , llvm , boost , flex , bison , partio , pugixml , util-linux , python3 }: let boost_static = boost.override { enableStatic = true; }; in stdenv.mkDerivation rec { pname = "openshadinglanguage"; version = "1.11.17.0"; src = fetchFromGitHub { owner = "AcademySoftwareFoundation"; repo = "OpenShadingLanguage"; rev = "v${version}"; sha256 = "sha256-2OOkLnHLz+vmSeEDQl12SrJBTuWwbnvoTatnvm8lpbA="; }; cmakeFlags = [ "-DUSE_BOOST_WAVE=ON" "-DENABLE_RTTI=ON" # Build system implies llvm-config and llvm-as are in the same directory. # Override defaults. "-DLLVM_DIRECTORY=${llvm}" "-DLLVM_CONFIG=${llvm.dev}/bin/llvm-config" # Set C++11 to C++14 required for LLVM10+ "-DCMAKE_CXX_STANDARD=14" ]; preConfigure = "patchShebangs src/liboslexec/serialize-bc.bash "; nativeBuildInputs = [ bison clang cmake flex ]; buildInputs = [ boost_static libclang llvm openexr openimageio2 partio pugixml python3.pkgs.pybind11 util-linux # needed just for hexdump zlib ]; meta = with lib; { broken = (stdenv.isLinux && stdenv.isAarch64); description = "Advanced shading language for production GI renderers"; homepage = "https://opensource.imageworks.com/osl.html"; maintainers = with maintainers; [ hodapp ]; license = licenses.bsd3; platforms = platforms.linux; }; }