{ lib, stdenv, fetchurl, cmake, libglut, libGLU, libGL, glfw2, glew, libX11, xorgproto , libXi, libXmu, fetchpatch, libXrandr }: stdenv.mkDerivation rec { pname = "chipmunk"; majorVersion = "7"; version = "${majorVersion}.0.3"; src = fetchurl { url = "https://chipmunk-physics.net/release/Chipmunk-${majorVersion}.x/Chipmunk-${version}.tgz"; sha256 = "06j9cfxsyrrnyvl7hsf55ac5mgff939mmijliampphlizyg0r2q4"; }; patches = [ (fetchpatch { url = "https://github.com/slembcke/Chipmunk2D/commit/9a051e6fb970c7afe09ce2d564c163b81df050a8.patch"; sha256 = "0ps8bjba1k544vcdx5w0qk7gcjq94yfigxf67j50s63yf70k2n70"; }) ]; nativeBuildInputs = [ cmake ]; buildInputs = [ libglut libGLU libGL glfw2 glew libX11 xorgproto libXi libXmu libXrandr ]; postInstall = '' mkdir -p $out/bin cp demo/chipmunk_demos $out/bin ''; meta = with lib; { description = "Fast and lightweight 2D game physics library"; mainProgram = "chipmunk_demos"; homepage = "http://chipmunk2d.net/"; license = licenses.mit; platforms = platforms.unix; # supports Windows and MacOS as well, but those require more work }; }