{ lib, stdenv, fetchFromGitLab, makeWrapper, pkg-config, nasm, makeDesktopItem, copyDesktopItems, alsa-lib, flac, gtk2, libvorbis, libvpx, libGL, SDL2, SDL2_mixer, darwin, graphicsmagick, }: let inherit (darwin.apple_sdk.frameworks) AGL Cocoa GLUT OpenGL ; wrapper = "eduke32-wrapper"; swWrapper = "voidsw-wrapper"; furyWrapper = "fury-wrapper"; in stdenv.mkDerivation (finalAttrs: { pname = "eduke32"; version = "0-unstable-2024-07-26"; src = fetchFromGitLab { domain = "voidpoint.io"; owner = "terminx"; repo = "eduke32"; rev = "19c21b9ab10b0c17147c9ad951cc15279ed33f77"; hash = "sha256-lwnx2tVjbHouB0vaT7Dh1Ozea8+7Az6e4Wn6HmxDxCo="; }; patches = [ # gdk-pixbuf-csource no longer supports bmp so convert to png # patch GNUMakefile to use graphicsmagick to convert bmp -> png ./convert-bmp-to-png.diff ]; buildInputs = [ flac libvorbis libvpx SDL2 SDL2_mixer ] ++ lib.optionals stdenv.hostPlatform.isLinux [ alsa-lib gtk2 libGL ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ AGL Cocoa GLUT OpenGL ]; nativeBuildInputs = [ makeWrapper pkg-config copyDesktopItems graphicsmagick ] ++ lib.optionals (stdenv.hostPlatform.system == "i686-linux") [ nasm ]; postPatch = '' substituteInPlace source/imgui/src/imgui_impl_sdl2.cpp \ --replace-fail '#include ' '#include ' \ --replace-fail '#include ' '#include ' \ --replace-fail '#include ' '#include ' '' + lib.optionalString stdenv.hostPlatform.isLinux '' for f in glad.c glad_wgl.c ; do substituteInPlace source/glad/src/$f \ --replace-fail libGL.so ${libGL}/lib/libGL.so done ''; makeFlags = [ "SDLCONFIG=${SDL2}/bin/sdl2-config" # git rev-list --count HEAD "VC_REV=10593" "VC_HASH=${lib.substring 0 9 finalAttrs.src.rev}" "VC_BRANCH=master" ]; buildFlags = [ "duke3d" "sw" ]; desktopItems = [ (makeDesktopItem { name = "eduke32"; icon = "eduke32"; exec = "${wrapper}"; comment = "Duke Nukem 3D port"; desktopName = "Enhanced Duke Nukem 3D"; genericName = "Duke Nukem 3D port"; categories = [ "Game" ]; }) (makeDesktopItem { name = "voidsw"; icon = "voidsw"; exec = "${swWrapper}"; comment = "Shadow Warrior eduke32 source port"; desktopName = "VoidSW"; genericName = "Shadow Warrior source port"; categories = [ "Game" ]; }) (makeDesktopItem { name = "fury"; icon = "fury"; exec = "${furyWrapper}"; comment = "Ion Fury eduke32 source port"; desktopName = "Ion Fury"; genericName = "Ion Fury source port"; categories = [ "Game" ]; }) ]; enableParallelBuilding = true; installPhase = '' runHook preInstall install -Dm755 -t $out/bin eduke32 mapster32 voidsw wangulator '' + lib.optionalString stdenv.hostPlatform.isLinux '' makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \ --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \ --add-flags '-j"$EDUKE32_DATA_DIR"' \ --add-flags '-gamegrp DUKE3D.GRP' makeWrapper $out/bin/voidsw $out/bin/${swWrapper} \ --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \ --add-flags '-j"$EDUKE32_DATA_DIR"' makeWrapper $out/bin/eduke32 $out/bin/${furyWrapper} \ --set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \ --add-flags '-j"$EDUKE32_DATA_DIR"' \ --add-flags '-gamegrp FURY.GRP' mkdir -p $out/share/icons/hicolor/scalable/apps gm convert "./source/duke3d/rsrc/game_icon.ico[10]" $out/share/icons/hicolor/scalable/apps/eduke32.png install -Dm644 ./source/sw/rsrc/game_icon.svg $out/share/icons/hicolor/scalable/apps/voidsw.svg gm convert "./source/duke3d/rsrc/fury/game_icon.ico[4]" $out/share/icons/hicolor/scalable/apps/fury.png '' + lib.optionalString stdenv.hostPlatform.isDarwin '' mkdir -p $out/Applications/EDuke32.app/Contents/MacOS mkdir -p $out/Applications/Mapster32.app/Contents/MacOS mkdir -p $out/Applications/VoidSW.app/Contents/MacOS mkdir -p $out/Applications/Wangulator.app/Contents/MacOS cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/ cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/ cp -r platform/Apple/bundles/VoidSW.app/* $out/Applications/VoidSW.app/ cp -r platform/Apple/bundles/Wangulator.app/* $out/Applications/Wangulator.app/ ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32 ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32 ln -sf $out/bin/voidsw $out/Applications/VoidSW.app/Contents/MacOS/voidsw ln -sf $out/bin/wangulator $out/Applications/Wangulator.app/Contents/MacOS/wangulator '' + '' runHook postInstall ''; meta = { description = "Enhanched port of Duke Nukem 3D for various platforms"; homepage = "http://eduke32.com"; license = with lib.licenses; [ gpl2Plus ]; maintainers = with lib.maintainers; [ qubitnano sander ]; platforms = lib.platforms.all; }; })