{ lib, stdenv, writeShellScript, buildFHSEnv, steam, glxinfo-i686 , steam-runtime-wrapped, steam-runtime-wrapped-i686 ? null , extraPkgs ? pkgs: [ ] # extra packages to add to targetPkgs , extraLibraries ? pkgs: [ ] # extra packages to add to multiPkgs , extraProfile ? "" # string to append to profile , extraBwrapArgs ? [ ] # extra arguments to pass to bubblewrap , extraArgs ? "" # arguments to always pass to steam , extraEnv ? { } # Environment variables to pass to Steam , withGameSpecificLibraries ? true # include game specific libraries }: let commonTargetPkgs = pkgs: with pkgs; [ # Needed for operating system detection until # https://github.com/ValveSoftware/steam-for-linux/issues/5909 is resolved lsb-release # Errors in output without those pciutils # Games' dependencies xorg.xrandr which # Needed by gdialog, including in the steam-runtime perl # Open URLs xdg-utils iana-etc # Steam Play / Proton python3 # Steam VR procps usbutils # It tries to execute xdg-user-dir and spams the log with command not founds xdg-user-dirs # electron based launchers need newer versions of these libraries than what runtime provides mesa sqlite ] ++ extraPkgs pkgs; ldPath = lib.optionals stdenv.is64bit [ "/lib64" ] ++ [ "/lib32" ] ++ map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs ++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs); # Zachtronics and a few other studios expect STEAM_LD_LIBRARY_PATH to be present exportLDPath = '' export LD_LIBRARY_PATH=${lib.concatStringsSep ":" ldPath}''${LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH export STEAM_LD_LIBRARY_PATH="$STEAM_LD_LIBRARY_PATH''${STEAM_LD_LIBRARY_PATH:+:}$LD_LIBRARY_PATH" ''; # bootstrap.tar.xz has 444 permissions, which means that simple deletes fail # and steam will not be able to start fixBootstrap = '' if [ -r $HOME/.local/share/Steam/bootstrap.tar.xz ]; then chmod +w $HOME/.local/share/Steam/bootstrap.tar.xz fi ''; envScript = lib.toShellVars extraEnv; in buildFHSEnv rec { name = "steam"; # Steam still needs 32bit and various native games do too multiArch = true; targetPkgs = pkgs: with pkgs; [ steam # License agreement gnome.zenity ] ++ commonTargetPkgs pkgs; multiPkgs = pkgs: with pkgs; [ # These are required by steam with proper errors xorg.libXcomposite xorg.libXtst xorg.libXrandr xorg.libXext xorg.libX11 xorg.libXfixes libGL libva pipewire # steamwebhelper harfbuzz libthai pango lsof # friends options won't display "Launch Game" without it file # called by steam's setup.sh # dependencies for mesa drivers, needed inside pressure-vessel mesa.llvmPackages.llvm.lib vulkan-loader expat wayland xorg.libxcb xorg.libXdamage xorg.libxshmfence xorg.libXxf86vm libelf (lib.getLib elfutils) # Without these it silently fails xorg.libXinerama xorg.libXcursor xorg.libXrender xorg.libXScrnSaver xorg.libXi xorg.libSM xorg.libICE gnome2.GConf curlWithGnuTls nspr nss cups libcap SDL2 libusb1 dbus-glib gsettings-desktop-schemas ffmpeg libudev0-shim # Verified games requirements fontconfig freetype xorg.libXt xorg.libXmu libogg libvorbis SDL SDL2_image glew110 libdrm libidn tbb zlib # SteamVR udev dbus # Other things from runtime glib gtk2 bzip2 flac freeglut libjpeg libpng libpng12 libsamplerate libmikmod libtheora libtiff pixman speex SDL_image SDL_ttf SDL_mixer SDL2_ttf SDL2_mixer libappindicator-gtk2 libdbusmenu-gtk2 libindicator-gtk2 libcaca libcanberra libgcrypt libunwind libvpx librsvg xorg.libXft libvdpau # required by coreutils stuff to run correctly # Steam ends up with LD_LIBRARY_PATH=:/usr/lib: # which overrides DT_RUNPATH in our binaries, so it tries to dynload the # very old versions of stuff from the runtime. # FIXME: how do we even fix this correctly attr ] ++ lib.optionals withGameSpecificLibraries [ # Not formally in runtime but needed by some games at-spi2-atk at-spi2-core # CrossCode gst_all_1.gstreamer gst_all_1.gst-plugins-ugly gst_all_1.gst-plugins-base json-glib # paradox launcher (Stellaris) libdrm libxkbcommon # paradox launcher libvorbis # Dead Cells libxcrypt # Alien Isolation, XCOM 2, Company of Heroes 2 mono ncurses # Crusader Kings III openssl xorg.xkeyboardconfig xorg.libpciaccess xorg.libXScrnSaver # Dead Cells icu # dotnet runtime, e.g. Stardew Valley # screeps dependencies gtk3 zlib atk cairo freetype gdk-pixbuf fontconfig # Prison Architect libGLU libuuid libbsd alsa-lib # Loop Hero # FIXME: Also requires openssl_1_1, which is EOL. Either find an alternative solution, or remove these dependencies (if not needed by other games) libidn2 libpsl nghttp2.lib rtmpdump ] # This needs to come from pkgs as the passed-in steam-runtime-wrapped may not be the same architecture ++ pkgs.steamPackages.steam-runtime-wrapped.overridePkgs ++ extraLibraries pkgs; extraInstallCommands = lib.optionalString (steam != null) '' mkdir -p $out/share/applications ln -s ${steam}/share/icons $out/share ln -s ${steam}/share/pixmaps $out/share ln -s ${steam}/share/applications/steam.desktop $out/share/applications/steam.desktop ''; profile = '' # Workaround for issue #44254 (Steam cannot connect to friends network) # https://github.com/NixOS/nixpkgs/issues/44254 if [ -z ''${TZ+x} ]; then new_TZ="$(readlink -f /etc/localtime | grep -P -o '(?<=/zoneinfo/).*$')" if [ $? -eq 0 ]; then export TZ="$new_TZ" fi fi # udev event notifications don't work reliably inside containers. # SDL2 already tries to automatically detect flatpak and pressure-vessel # and falls back to inotify-based discovery [1]. We make SDL2 do the # same by telling it explicitly. # # [1] export SDL_JOYSTICK_DISABLE_UDEV=1 '' + extraProfile; runScript = writeShellScript "steam-wrapper.sh" '' if [ -f /host/etc/NIXOS ]; then # Check only useful on NixOS ${glxinfo-i686}/bin/glxinfo >/dev/null 2>&1 # If there was an error running glxinfo, we know something is wrong with the configuration if [ $? -ne 0 ]; then cat < /dev/stderr ** WARNING: Steam is not set up. Add the following options to /etc/nixos/configuration.nix and then run \`sudo nixos-rebuild switch\`: { hardware.opengl.driSupport32Bit = true; hardware.pulseaudio.support32Bit = true; } ** EOF fi fi ${exportLDPath} ${fixBootstrap} set -o allexport # Export the following env vars ${envScript} exec steam ${extraArgs} "$@" ''; inherit extraBwrapArgs; meta = if steam != null then steam.meta // lib.optionalAttrs (!withGameSpecificLibraries) { description = steam.meta.description + " (without game specific libraries)"; } else { description = "Steam dependencies (dummy package, do not use)"; }; passthru.run = buildFHSEnv { name = "steam-run"; targetPkgs = commonTargetPkgs; inherit multiArch multiPkgs profile extraInstallCommands extraBwrapArgs; runScript = writeShellScript "steam-run" '' run="$1" if [ "$run" = "" ]; then echo "Usage: steam-run command-to-run args..." >&2 exit 1 fi shift ${exportLDPath} ${fixBootstrap} set -o allexport # Export the following env vars ${envScript} exec -- "$run" "$@" ''; meta = (steam.meta or {}) // { description = "Run commands in the same FHS environment that is used for Steam"; mainProgram = "steam-run"; name = "steam-run"; }; }; }