{ lib, stdenv, fetchFromGitHub, cmake, libGLU, libGL, freeglut , Cocoa, OpenGL }: stdenv.mkDerivation { pname = "bullet"; version = "2019-03-27"; src = fetchFromGitHub { owner = "olegklimov"; repo = "bullet3"; # roboschool needs the HEAD of a specific branch of this fork, see # https://github.com/openai/roboschool/issues/126#issuecomment-421643980 # https://github.com/openai/roboschool/pull/62 # https://github.com/openai/roboschool/issues/124 rev = "3687507ddc04a15de2c5db1e349ada3f2b34b3d6"; sha256 = "1wd7vj9136dl7lfb8ll0rc2fdl723y3ls9ipp7657yfl2xrqhvkb"; }; nativeBuildInputs = [ cmake ]; buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ] ++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ]; patches = [ ./gwen-narrowing.patch ]; postPatch = lib.optionalString stdenv.isDarwin '' sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt ''; cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" "-DINSTALL_EXTRA_LIBS=ON" ] ++ lib.optionals stdenv.isDarwin [ "-DOPENGL_FOUND=true" "-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework" "-DBUILD_BULLET2_DEMOS=OFF" "-DBUILD_UNIT_TESTS=OFF" ]; meta = with lib; { description = "Professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. ''; homepage = "http://bulletphysics.org"; license = licenses.zlib; platforms = platforms.unix; # /tmp/nix-build-bullet-2019-03-27.drv-0/source/src/Bullet3Common/b3Vector3.h:297:7: error: argument value 10880 is outside the valid range [0, 255] [-Wargument-outside-range] # y = b3_splat_ps(y, 0x80); broken = (stdenv.isDarwin && stdenv.isx86_64); }; }