{ lib , stdenv , fetchurl , cmake , ninja , p7zip , pkg-config , asciidoctor , gettext , SDL2 , libtheora , libvorbis , libopus , openal , openalSoft , physfs , miniupnpc , libsodium , curl , libpng , freetype , harfbuzz , sqlite , which , vulkan-headers , vulkan-loader , shaderc , testers , warzone2100 , nixosTests , gitUpdater , withVideos ? false }: let pname = "warzone2100"; sequences_src = fetchurl { url = "mirror://sourceforge/${pname}/warzone2100/Videos/high-quality-en/sequences.wz"; sha256 = "90ff552ca4a70e2537e027e22c5098ea4ed1bc11bb7fc94138c6c941a73d29fa"; }; in stdenv.mkDerivation (finalAttrs: { inherit pname; version = "4.5.1"; src = fetchurl { url = "mirror://sourceforge/project/warzone2100/releases/${finalAttrs.version}/warzone2100_src.tar.xz"; hash = "sha256-+bOS0wJzTZN0bXp0KKL7OO4QWY6TYhZi1R5vJolBdDQ="; }; buildInputs = [ SDL2 libtheora libvorbis libopus openal openalSoft physfs miniupnpc libsodium curl libpng freetype harfbuzz sqlite ] ++ lib.optionals (!stdenv.isDarwin) [ vulkan-headers vulkan-loader ]; nativeBuildInputs = [ pkg-config cmake ninja p7zip asciidoctor gettext shaderc ]; postPatch = '' substituteInPlace lib/exceptionhandler/dumpinfo.cpp \ --replace '"which "' '"${which}/bin/which "' substituteInPlace lib/exceptionhandler/exceptionhandler.cpp \ --replace "which %s" "${which}/bin/which %s" ''; cmakeFlags = [ "-DWZ_DISTRIBUTOR=NixOS" # The cmake builder automatically sets CMAKE_INSTALL_BINDIR to an absolute # path, but this results in an error: # # > An absolute CMAKE_INSTALL_BINDIR path cannot be used if the following # > are not also absolute paths: WZ_DATADIR # # WZ_DATADIR is based on CMAKE_INSTALL_DATAROOTDIR, so we set that. # # Alternatively, we could have set CMAKE_INSTALL_BINDIR to "bin". "-DCMAKE_INSTALL_DATAROOTDIR=${placeholder "out"}/share" ] ++ lib.optional stdenv.isDarwin "-P../configure_mac.cmake"; postInstall = lib.optionalString withVideos '' cp ${sequences_src} $out/share/warzone2100/sequences.wz ''; passthru.tests = { version = testers.testVersion { package = warzone2100; # The command always exits with code 1 command = "(warzone2100 --version || [ $? -eq 1 ])"; }; nixosTest = nixosTests.warzone2100; }; passthru.updateScript = gitUpdater { url = "https://github.com/Warzone2100/warzone2100"; }; meta = with lib; { description = "Free RTS game, originally developed by Pumpkin Studios"; mainProgram = "warzone2100"; longDescription = '' Warzone 2100 is an open source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. ''; homepage = "https://wz2100.net"; license = licenses.gpl2Plus; maintainers = with maintainers; [ astsmtl fgaz ]; platforms = platforms.all; # configure_mac.cmake tries to download stuff # https://github.com/Warzone2100/warzone2100/blob/master/macosx/README.md broken = stdenv.isDarwin; }; })