{ stdenv, lib, fetchFromGitHub, cmake, fetchpatch , mesa, libGLU, glfw , libX11, libXi, libXcursor, libXrandr, libXinerama , alsaSupport ? stdenv.hostPlatform.isLinux, alsa-lib , pulseSupport ? stdenv.hostPlatform.isLinux, libpulseaudio , sharedLib ? true , includeEverything ? true , raylib-games }: stdenv.mkDerivation (finalAttrs: { pname = "raylib"; version = "4.5.0"; src = fetchFromGitHub { owner = "raysan5"; repo = "raylib"; rev = finalAttrs.version; hash = "sha256-Uqqzq5shDp0AgSBT5waHBNUkEu0LRj70SNOlR5R2yAM="; }; nativeBuildInputs = [ cmake ]; buildInputs = [ mesa glfw libXi libXcursor libXrandr libXinerama ] ++ lib.optional alsaSupport alsa-lib ++ lib.optional pulseSupport libpulseaudio; propagatedBuildInputs = [ libGLU libX11 ]; # https://github.com/raysan5/raylib/wiki/CMake-Build-Options cmakeFlags = [ "-DUSE_EXTERNAL_GLFW=ON" "-DBUILD_EXAMPLES=OFF" "-DCUSTOMIZE_BUILD=1" ] ++ lib.optional includeEverything "-DINCLUDE_EVERYTHING=ON" ++ lib.optional sharedLib "-DBUILD_SHARED_LIBS=ON"; passthru.tests = [ raylib-games ]; meta = with lib; { description = "A simple and easy-to-use library to enjoy videogames programming"; homepage = "https://www.raylib.com/"; license = licenses.zlib; maintainers = with maintainers; [ adamlwgriffiths ]; platforms = platforms.linux; changelog = "https://github.com/raysan5/raylib/blob/${finalAttrs.version}/CHANGELOG"; }; })