{ lib , stdenv , fetchFromGitHub , cmake , SDL2 , SDL2_mixer , freetype , libGL , libiconv , libpng , libvlc , libvorbis , openal , python3 , zlib }: let # the GLES backend on rpi is untested as I don't have the hardware backend = if stdenv.hostPlatform.isx86 then "OpenGL" else "GLES"; withVLC = stdenv.isDarwin; inherit (lib) optional optionalString; in stdenv.mkDerivation rec { pname = "gemrb"; version = "0.9.1"; src = fetchFromGitHub { owner = "gemrb"; repo = "gemrb"; rev = "v${version}"; hash = "sha256-xc59Iyrmbmo7Kxio0lLpvVlpdoeM/vfmBLkJdzJsSPY="; }; buildInputs = [ SDL2 SDL2_mixer freetype libGL libiconv libpng libvorbis openal python3 zlib ] ++ optional withVLC libvlc; nativeBuildInputs = [ cmake ]; # libvlc isn't being detected properly as of 0.9.0, so set it LIBVLC_INCLUDE_PATH = optionalString withVLC "${lib.getDev libvlc}/include"; LIBVLC_LIBRARY_PATH = optionalString withVLC "${lib.getLib libvlc}/lib"; cmakeFlags = [ "-DDATA_DIR=${placeholder "out"}/share/gemrb" "-DEXAMPLE_CONF_DIR=${placeholder "out"}/share/doc/gemrb/examples" "-DSYSCONF_DIR=/etc" # use the Mesa drivers for video on ARM (harmless on x86) "-DDISABLE_VIDEOCORE=ON" "-DLAYOUT=opt" "-DOPENGL_BACKEND=${backend}" "-DOpenGL_GL_PREFERENCE=GLVND" ]; postInstall = '' for s in 36 48 72 96 144; do install -Dm444 ../artwork/gemrb-logo-glow-''${s}px.png $out/share/icons/hicolor/''${s}x''${s}/gemrb.png done install -Dm444 ../artwork/gemrb-logo.png $out/share/icons/gemrb.png ''; meta = with lib; { description = "A reimplementation of the Infinity Engine, used by games such as Baldur's Gate"; longDescription = '' GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale series, Planescape: Torment). ''; homepage = "https://gemrb.org/"; license = licenses.gpl2Only; maintainers = with maintainers; [ peterhoeg ]; }; }