{ lib, stdenv, fetchzip, libGLU, libGL, unzip, fetchFromGitHub, cmake, Cocoa, OpenGL, IOKit }: let common = import ./common.nix { inherit fetchzip; }; in stdenv.mkDerivation rec { pname = "irrlicht-mac"; version = common.version; src = fetchFromGitHub { owner = "quiark"; repo = "IrrlichtCMake"; rev = "523a5e6ef84be67c3014f7b822b97acfced536ce"; sha256 = "10ahnry2zl64wphs233gxhvs6c0345pyf5nwa29mc6yn49x7bidi"; }; postUnpack = '' cp -r ${common.src}/* $sourceRoot/ chmod -R 777 $sourceRoot ''; patches = [ ./mac_device.patch ]; dontFixCmake = true; cmakeFlags = [ "-DIRRLICHT_STATIC_LIBRARY=ON" "-DIRRLICHT_BUILD_EXAMPLES=OFF" "-DIRRLICHT_INSTALL_MEDIA_FILES=OFF" "-DIRRLICHT_ENABLE_X11_SUPPORT=OFF" "-DIRRLICHT_BUILD_TOOLS=OFF" ]; nativeBuildInputs = [ cmake ]; buildInputs = [ unzip OpenGL Cocoa IOKit ]; meta = { homepage = "http://irrlicht.sourceforge.net/"; license = lib.licenses.zlib; description = "Open source high performance realtime 3D engine written in C++"; platforms = lib.platforms.darwin; }; }