{ pname, version, src, branchName , stdenv, lib, fetchFromGitHub, wrapQtAppsHook , cmake, pkg-config , libpulseaudio, libjack2, alsaLib, sndio, ecasound , vulkan-loader, vulkan-headers , qtbase, qtwebengine, qttools , nlohmann_json, rapidjson , zlib, zstd, libzip, lz4 , glslang , boost173 , catch2 , fmt , SDL2 , udev , libusb1 , ffmpeg }: stdenv.mkDerivation rec { inherit pname version src; nativeBuildInputs = [ cmake pkg-config wrapQtAppsHook ]; buildInputs = [ libpulseaudio libjack2 alsaLib sndio ecasound vulkan-loader vulkan-headers qtbase qtwebengine qttools nlohmann_json rapidjson zlib zstd libzip lz4 glslang boost173 catch2 fmt SDL2 udev libusb1 ffmpeg ]; cmakeFlags = [ "-DENABLE_QT_TRANSLATION=ON" "-DYUZU_USE_QT_WEB_ENGINE=ON" "-DUSE_DISCORD_PRESENCE=ON" ]; # Trick the configure system. This prevents a check for submodule directories. preConfigure = '' rm -f .gitmodules ''; # Fix vulkan detection postFixup = '' wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib ''; meta = with lib; { homepage = "https://yuzu-emu.org"; description = "The ${branchName} branch of an experimental Nintendo Switch emulator written in C++"; longDescription = '' An experimental Nintendo Switch emulator written in C++. Using the mainline branch is recommanded for general usage. Using the early-access branch is recommanded if you would like to try out experimental features, with a cost of stability. ''; license = with licenses; [ gpl2Plus # Icons cc-by-nd-30 cc0 ]; maintainers = with maintainers; [ ivar joshuafern ]; platforms = platforms.linux; }; }