#!/bin/bash declare -gA luaPathsSeen=() # shellcheck disable=SC2164,SC2041 nix_print() { if [ ${NIX_DEBUG:-0} -ge $1 ]; then echo "$2" fi } nix_debug() { nix_print 3 "$1" } addToLuaSearchPathWithCustomDelimiter() { local varName="$1" local absPattern="$2" # export only if we haven't already got this dir in the search path if [[ ${!varName-} == *"$absPattern"* ]]; then return; fi # if the path variable has not yet been set, initialize it to ";;" # this is a magic value that will be replaced by the default, # allowing relative modules to be used even when there are system modules. if [[ ! -v "${varName}" ]]; then export "${varName}=;;"; fi # export only if the folder contains lua files shopt -s globstar local adjustedPattern="${absPattern/\?/\*\*\/\*}" for _file in $adjustedPattern; do export "${varName}=${!varName:+${!varName};}${absPattern}" shopt -u globstar return; done shopt -u globstar } # used in setup Hooks to load LUA_PATH and LUA_CPATH # luaEnvHook luaEnvHook() { _addToLuaPath "$1" } addToLuaPath() { local dir="$1" if [ ! -d "$dir" ]; then nix_debug "$dir not a directory abort" return 0 fi cd "$dir" for pattern in @luapathsearchpaths@; do addToLuaSearchPathWithCustomDelimiter LUA_PATH "$PWD/$pattern" done # LUA_CPATH for pattern in @luacpathsearchpaths@; do addToLuaSearchPathWithCustomDelimiter LUA_CPATH "$PWD/$pattern" done cd - >/dev/null } _addToLuaPath() { local dir="$1" echo "_addToLuaPath called for dir $dir" if [[ ! -d "$dir" ]]; then nix_debug "$dir not a directory abort" return 0 fi # set -x # if [ -n "${pythonPathsSeen[$dir]}" ]; then return; fi if [[ -n "${luaPathsSeen[$dir]:-}" ]]; then # if [ -n "${luaPathsSeen[$dir]}" ]; then echo "$dir already parsed" return fi luaPathsSeen["$dir"]=true # shellcheck disable=SC2164 cd "$dir" for pattern in @luapathsearchpaths@; do addToLuaSearchPathWithCustomDelimiter LUA_PATH "$PWD/$pattern" done # LUA_CPATH for pattern in @luacpathsearchpaths@; do addToLuaSearchPathWithCustomDelimiter LUA_CPATH "$PWD/$pattern" done cd - >/dev/null addToSearchPath program_PATH "$dir"/bin # Inspect the propagated inputs (if they exist) and recur on them. local prop="$dir/nix-support/propagated-build-inputs" if [ -e "$prop" ]; then local new_path for new_path in $(cat $prop); do echo "newpath: $new_path" _addToLuaPath "$new_path" done fi } # Builds environment variables like LUA_PATH and PATH walking through closure # of dependencies. buildLuaPath() { local luaPath="$1" local path echo "BUILD_LUA_PATH" # # set -x # # Create an empty table of paths (see doc on loadFromPropagatedInputs # # for how this is used). Build up the program_PATH and program_LUA_PATH # # variables. # declare -gA luaPathsSeen=() # # shellcheck disable=SC2034 program_PATH= luaPathsSeen["@lua@"]=1 # addToSearchPath program_PATH @lua@/bin for path in $luaPath; do _addToLuaPath "$path" done }