{ lib , localSystem, crossSystem, config, overlays, crossOverlays ? [] }: let bootStages = import ../. { inherit lib localSystem overlays; crossSystem = localSystem; crossOverlays = []; # Ignore custom stdenvs when cross compiling for compatibility # Use replaceCrossStdenv instead. config = builtins.removeAttrs config [ "replaceStdenv" ]; }; in lib.init bootStages ++ [ # Regular native packages (somePrevStage: lib.last bootStages somePrevStage // { # It's OK to change the built-time dependencies allowCustomOverrides = true; }) # Build tool Packages (vanillaPackages: { inherit config overlays; selfBuild = false; stdenv = assert vanillaPackages.stdenv.buildPlatform == localSystem; assert vanillaPackages.stdenv.hostPlatform == localSystem; assert vanillaPackages.stdenv.targetPlatform == localSystem; vanillaPackages.stdenv.override { targetPlatform = crossSystem; }; # It's OK to change the built-time dependencies allowCustomOverrides = true; }) # Run Packages (buildPackages: let adaptStdenv = if crossSystem.isStatic then buildPackages.stdenvAdapters.makeStatic else lib.id; stdenvNoCC = adaptStdenv (buildPackages.stdenv.override (old: rec { buildPlatform = localSystem; hostPlatform = crossSystem; targetPlatform = crossSystem; # Prior overrides are surely not valid as packages built with this run on # a different platform, and so are disabled. overrides = _: _: {}; extraBuildInputs = [ ]; # Old ones run on wrong platform allowedRequisites = null; cc = null; hasCC = false; extraNativeBuildInputs = old.extraNativeBuildInputs ++ lib.optionals (hostPlatform.isLinux && !buildPlatform.isLinux) [ buildPackages.patchelf ] ++ lib.optional (let f = p: !p.isx86 || builtins.elem p.libc [ "musl" "wasilibc" "relibc" ] || p.isiOS || p.isGenode; in f hostPlatform && !(f buildPlatform) ) buildPackages.updateAutotoolsGnuConfigScriptsHook ; })); in { inherit config; overlays = overlays ++ crossOverlays; selfBuild = false; inherit stdenvNoCC; stdenv = let inherit (stdenvNoCC) hostPlatform targetPlatform; baseStdenv = stdenvNoCC.override { # Old ones run on wrong platform extraBuildInputs = lib.optionals hostPlatform.isDarwin [ buildPackages.targetPackages.apple-sdk ]; hasCC = !stdenvNoCC.targetPlatform.isGhcjs; cc = if crossSystem.useiOSPrebuilt or false then buildPackages.darwin.iosSdkPkgs.clang else if crossSystem.useAndroidPrebuilt or false then buildPackages."androidndkPkgs_${crossSystem.androidNdkVersion}".clang else if targetPlatform.isGhcjs # Need to use `throw` so tryEval for splicing works, ugh. Using # `null` or skipping the attribute would cause an eval failure # `tryEval` wouldn't catch, wrecking accessing previous stages # when there is a C compiler and everything should be fine. then throw "no C compiler provided for this platform" else if crossSystem.isDarwin then buildPackages.llvmPackages.libcxxClang else if crossSystem.useLLVM or false then buildPackages.llvmPackages.clang else if crossSystem.useZig or false then buildPackages.zig.cc else if crossSystem.useArocc or false then buildPackages.arocc else buildPackages.gcc; }; in if config ? replaceCrossStdenv then config.replaceCrossStdenv { inherit buildPackages baseStdenv; } else baseStdenv; }) ]