{ lib , buildDotnetModule , dotnetCorePackages , stdenvNoCC , fetchFromGitHub , wrapGAppsHook , libX11 , libgdiplus , ffmpeg , openal , libsoundio , sndio , pulseaudio , gtk3 , gdk-pixbuf , vulkan-loader , libICE , libSM , libXi , libXcursor , libXext , libXrandr , fontconfig , glew , libGL , SDL2 , SDL2_mixer }: buildDotnetModule rec { pname = "ryujinx"; version = "1.1.327"; # Based off of the official github actions builds: https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml src = fetchFromGitHub { owner = "Ryujinx"; repo = "Ryujinx"; rev = "9719b6a1129c017d96532ff026e2bb933c0b2d0b"; sha256 = "1vm1zwjm02jp64gjcfn923lxc4hqwgw44w9rspjy97q2z6r9vwjh"; }; nugetDeps = ./deps.nix; nativeBuildInputs = [ wrapGAppsHook ]; buildInputs = [ gtk3 gdk-pixbuf ]; runtimeDeps = [ gtk3 libX11 libgdiplus SDL2_mixer openal libsoundio sndio pulseaudio vulkan-loader ffmpeg # Avalonia UI libICE libSM libXi libXcursor libXext libXrandr fontconfig glew # Headless executable libGL SDL2 ]; patches = [ ./appdir.patch # Ryujinx attempts to write to the nix store. This patch redirects it to "~/.config/Ryujinx" on Linux. ]; projectFile = "Ryujinx.sln"; testProjectFile = "Ryujinx.Tests/Ryujinx.Tests.csproj"; doCheck = true; dotnetFlags = [ "/p:ExtraDefineConstants=DISABLE_UPDATER" ]; dotnetRestoreFlags = [ "--runtime ${dotnetCorePackages.sdk_6_0.systemToDotnetRid stdenvNoCC.targetPlatform.system}" ]; executables = [ "Ryujinx.Headless.SDL2" "Ryujinx.Ava" "Ryujinx" ]; makeWrapperArgs = [ # Without this Ryujinx fails to start on wayland. See https://github.com/Ryujinx/Ryujinx/issues/2714 "--set GDK_BACKEND x11" "--set SDL_VIDEODRIVER x11" ]; preInstall = '' # workaround for https://github.com/Ryujinx/Ryujinx/issues/2349 mkdir -p $out/lib/sndio-6 ln -s ${sndio}/lib/libsndio.so $out/lib/sndio-6/libsndio.so.6 ''; preFixup = '' mkdir -p $out/share/{applications,icons/hicolor/scalable/apps,mime/packages} pushd ${src}/distribution/linux install -D ./ryujinx.desktop $out/share/applications/ryujinx.desktop install -D ./ryujinx-mime.xml $out/share/mime/packages/ryujinx-mime.xml install -D ./ryujinx-logo.svg $out/share/icons/hicolor/scalable/apps/ryujinx.svg substituteInPlace $out/share/applications/ryujinx.desktop \ --replace "Exec=Ryujinx" "Exec=$out/bin/Ryujinx" ln -s $out/bin/Ryujinx $out/bin/ryujinx popd ''; passthru.updateScript = ./updater.sh; meta = with lib; { homepage = "https://ryujinx.org/"; changelog = "https://github.com/Ryujinx/Ryujinx/wiki/Changelog"; description = "Experimental Nintendo Switch Emulator written in C#"; longDescription = '' Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. ''; license = licenses.mit; maintainers = with maintainers; [ ivar jk ]; platforms = [ "x86_64-linux" ]; mainProgram = "Ryujinx"; }; }