{ lib , stdenv , fetchFromGitHub , cmake , extra-cmake-modules , ninja , wayland , wayland-scanner , obs-studio , libX11 , vulkan-headers , vulkan-loader , libGL , obs-vkcapture32 }: stdenv.mkDerivation rec { pname = "obs-vkcapture"; version = "1.3.0"; src = fetchFromGitHub { owner = "nowrep"; repo = pname; rev = "v${version}"; hash = "sha256-xtIcIT9lWw73Et9WgyEUznwy1X947Rv5nTiM+t0qYaM="; }; cmakeFlags = lib.optionals stdenv.isi686 [ # We don't want to build the plugin for 32bit. The library integrates with # the 64bit plugin but it's necessary to be loaded into 32bit games. "-DBUILD_PLUGIN=OFF" ]; nativeBuildInputs = [ cmake extra-cmake-modules ninja wayland-scanner ]; buildInputs = [ libGL libX11 vulkan-headers vulkan-loader wayland ] ++ lib.optionals (!stdenv.isi686) [ obs-studio ]; # Support 32bit Vulkan applications by linking in the 32bit Vulkan layer postInstall = lib.optionalString (stdenv.hostPlatform.system == "x86_64-linux") '' ln -s ${obs-vkcapture32}/share/vulkan/implicit_layer.d/obs_vkcapture_32.json \ "$out/share/vulkan/implicit_layer.d/" ''; meta = with lib; { description = "OBS Linux Vulkan/OpenGL game capture"; homepage = "https://github.com/nowrep/obs-vkcapture"; maintainers = with maintainers; [ atila pedrohlc ]; license = licenses.gpl2Only; platforms = platforms.linux; }; }