{ lib , stdenv , fetchFromGitHub , makeWrapper , curl , libGL , libX11 , libXxf86dga , alsa-lib , libXrandr , libXxf86vm , libXext , SDL2 , glibc , copyDesktopItems , makeDesktopItem }: let arch = /**/ if stdenv.hostPlatform.isx86_64 then "x64" else stdenv.hostPlatform.parsed.cpu.name; in stdenv.mkDerivation rec { pname = "Quake3e"; version = "2022-04-01-dev"; src = fetchFromGitHub { owner = "ec-"; repo = pname; rev = "c6cec00b858aa5955eb1d6eb65b9bfd41fd869cb"; sha256 = "0qd13fndbhgkkmhxbprpzmj2l2v9ihacxagpdqi9sg9nrzvahr9h"; }; nativeBuildInputs = [ makeWrapper copyDesktopItems ]; buildInputs = [ curl libGL libX11 libXxf86dga alsa-lib libXrandr libXxf86vm libXext SDL2 glibc ]; env.NIX_CFLAGS_COMPILE = "-I${SDL2.dev}/include/SDL2"; enableParallelBuilding = true; postPatch = '' sed -i -e 's#OpenGLLib = dlopen( dllname#OpenGLLib = dlopen( "${libGL}/lib/libGL.so"#' code/unix/linux_qgl.c sed -i -e 's#Sys_LoadLibrary( "libpthread.so.0" )#Sys_LoadLibrary( "${glibc}/lib/libpthread.so.0" )#' code/unix/linux_snd.c sed -i -e 's#Sys_LoadLibrary( "libasound.so.2" )#Sys_LoadLibrary( "${alsa-lib}/lib/libasound.so.2" )#' code/unix/linux_snd.c sed -i -e 's#Sys_LoadLibrary( "libXxf86dga.so.1" )#Sys_LoadLibrary( "${libXxf86dga}/lib/libXxf86dga.so.1" )#' code/unix/x11_dga.c sed -i -e 's#Sys_LoadLibrary( "libXrandr.so.2" )#Sys_LoadLibrary( "${libXrandr}/lib/libXrandr.so.2" )#' code/unix/x11_randr.c sed -i -e 's#Sys_LoadLibrary( "libXxf86vm.so.1" )#Sys_LoadLibrary( "${libXxf86vm}/lib/libXxf86vm.so.1" )#' code/unix/x11_randr.c sed -i -e 's#Sys_LoadLibrary( "libXxf86vm.so.1" )#Sys_LoadLibrary( "${libXxf86vm}/lib/libXxf86vm.so.1" )#' code/unix/x11_vidmode.c sed -i -e 's#"libcurl.so.4"#"${curl.out}/lib/libcurl.so.4"#' code/client/cl_curl.h ''; # Default value for `USE_SDL` changed (from 0 to 1) in 5f8ce6d (2020-12-26) # Setting `USE_SDL=0` in `makeFlags` doesn't work preConfigure = '' sed -i 's/USE_SDL *= 1/USE_SDL = 0/' Makefile ''; installPhase = '' runHook preInstall make install DESTDIR=$out/lib makeWrapper $out/lib/quake3e.${arch} $out/bin/quake3e makeWrapper $out/lib/quake3e.ded.${arch} $out/bin/quake3e.ded runHook postInstall ''; desktopItems = [ (makeDesktopItem { name = "Quake3e"; exec = "quake3e"; desktopName = "Quake3e"; categories = [ "Game" ]; }) ]; meta = with lib; { homepage = "https://github.com/ec-/Quake3e"; description = "Improved Quake III Arena engine"; license = licenses.gpl2; platforms = platforms.linux; maintainers = with maintainers; [ pmiddend ]; }; }