{ lib, stdenv, fetchFromGitHub, makeWrapper , SDL2, gzip, libvorbis, libmad, vulkan-headers, vulkan-loader, moltenvk }: stdenv.mkDerivation rec { pname = "vkquake"; version = "1.13.0"; src = fetchFromGitHub { owner = "Novum"; repo = "vkQuake"; rev = version; sha256 = "sha256-dRPeUsBLliBevjMOSMU+uPSAivrQ0tbuh4QeLmowrAI="; }; sourceRoot = "source/Quake"; nativeBuildInputs = [ makeWrapper vulkan-headers ]; buildInputs = [ gzip SDL2 libvorbis libmad vulkan-loader ] ++ lib.optional stdenv.isDarwin moltenvk; buildFlags = [ "DO_USERDIRS=1" ]; preInstall = '' mkdir -p "$out/bin" ''; makeFlags = [ "prefix=$(out) bindir=$(out)/bin" ]; postFixup = '' wrapProgram $out/bin/vkquake \ --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib ''; enableParallelBuilding = true; meta = with lib; { description = "Vulkan Quake port based on QuakeSpasm"; homepage = src.meta.homepage; longDescription = '' vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling. ''; platforms = with platforms; linux ++ darwin; maintainers = with maintainers; [ ylh ]; }; }