{ lib , stdenv , fetchFromGitHub , cmake , libGLU , libGL , freeglut , Cocoa , OpenGL }: stdenv.mkDerivation rec { pname = "bullet"; version = "3.21"; src = fetchFromGitHub { owner = "bulletphysics"; repo = "bullet3"; rev = version; sha256 = "sha256-krzqZ2TPycyWjJzYJ69rb6Qgymlio5HGw2nPCjDZPGk="; }; nativeBuildInputs = [ cmake ]; buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ] ++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ]; postPatch = '' substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \ --replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing" '' + lib.optionalString stdenv.isDarwin '' sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt ''; cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" "-DINSTALL_EXTRA_LIBS=ON" ] ++ lib.optionals stdenv.isDarwin [ "-DOPENGL_FOUND=true" "-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework" "-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework" "-DBUILD_BULLET2_DEMOS=OFF" "-DBUILD_UNIT_TESTS=OFF" "-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF" ]; NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang "-Wno-error=argument-outside-range -Wno-error=c++11-narrowing"; meta = with lib; { description = "A professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. ''; homepage = "http://bulletphysics.org"; license = licenses.zlib; maintainers = with maintainers; [ aforemny ]; platforms = platforms.unix; }; }