{ stdenv , cmake , lsb-release , ninja , lib , fetchFromGitHub , fetchurl , copyDesktopItems , makeDesktopItem , python3 , libX11 , libXrandr , libXinerama , libXcursor , libXi , libXext , glew , boost , SDL2 , SDL2_net , pkg-config , libpulseaudio , libpng , imagemagick , zenity , makeWrapper , darwin , apple-sdk_11 , libicns }: stdenv.mkDerivation (finalAttrs: { pname = "shipwright"; version = "8.0.6"; src = fetchFromGitHub { owner = "harbourmasters"; repo = "shipwright"; rev = "refs/tags/${finalAttrs.version}"; hash = "sha256-bA+Bm7M6udeZLpFhGa8fCtagfYBeRxWWqFuAj62XwGQ="; fetchSubmodules = true; }; patches = [ ./darwin-fixes.patch ]; # This would get fetched at build time otherwise, see: # https://github.com/HarbourMasters/Shipwright/blob/e46c60a7a1396374e23f7a1f7122ddf9efcadff7/soh/CMakeLists.txt#L736 gamecontrollerdb = fetchurl { name = "gamecontrollerdb.txt"; url = "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/075c1549075ef89a397fd7e0663d21e53a2485fd/gamecontrollerdb.txt"; hash = "sha256-atjc0t921l6JSUAd/Yk7uup2R7mCp5ivAh6Dr7HBY7I="; }; nativeBuildInputs = [ cmake ninja pkg-config python3 imagemagick makeWrapper ] ++ lib.optionals stdenv.hostPlatform.isLinux [ lsb-release copyDesktopItems ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ libicns darwin.sigtool ]; buildInputs = [ boost glew SDL2 SDL2_net libpng ] ++ lib.optionals stdenv.hostPlatform.isLinux [ libX11 libXrandr libXinerama libXcursor libXi libXext libpulseaudio zenity ] ++ lib.optional stdenv.hostPlatform.isDarwin apple-sdk_11; cmakeFlags = [ (lib.cmakeBool "NON_PORTABLE" true) (lib.cmakeFeature "CMAKE_INSTALL_PREFIX" "${placeholder "out"}/lib") ]; env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.hostPlatform.isDarwin "-Wno-int-conversion -Wno-implicit-int"; dontAddPrefix = true; # Linking fails without this hardeningDisable = [ "format" ]; postBuild = '' cp ${finalAttrs.gamecontrollerdb} ${finalAttrs.gamecontrollerdb.name} pushd ../OTRExporter python3 ./extract_assets.py -z ../build/ZAPD/ZAPD.out --norom --xml-root ../soh/assets/xml --custom-assets-path ../soh/assets/custom --custom-otr-file soh.otr --port-ver ${finalAttrs.version} popd ''; preInstall = lib.optionalString stdenv.hostPlatform.isLinux '' # Cmake likes it here for its install paths cp ../OTRExporter/soh.otr .. '' + lib.optionalString stdenv.hostPlatform.isDarwin '' cp ../OTRExporter/soh.otr soh/soh.otr ''; postInstall = lib.optionalString stdenv.hostPlatform.isLinux '' mkdir -p $out/bin ln -s $out/lib/soh.elf $out/bin/soh install -Dm644 ../soh/macosx/sohIcon.png $out/share/pixmaps/soh.png '' + lib.optionalString stdenv.hostPlatform.isDarwin '' # Recreate the macOS bundle (without using cpack) # We mirror the structure of the bundle distributed by the project mkdir -p $out/Applications/soh.app/Contents cp $src/soh/macosx/Info.plist.in $out/Applications/soh.app/Contents/Info.plist substituteInPlace $out/Applications/soh.app/Contents/Info.plist \ --replace-fail "@CMAKE_PROJECT_VERSION@" "${finalAttrs.version}" mv $out/MacOS $out/Applications/soh.app/Contents/MacOS # Wrapper cp $src/soh/macosx/soh-macos.sh.in $out/Applications/soh.app/Contents/MacOS/soh chmod +x $out/Applications/soh.app/Contents/MacOS/soh patchShebangs $out/Applications/soh.app/Contents/MacOS/soh # "lib" contains all resources that are in "Resources" in the official bundle. # We move them to the right place and symlink them back to $out/lib, # as that's where the game expects them. mv $out/Resources $out/Applications/soh.app/Contents/Resources mv $out/lib/** $out/Applications/soh.app/Contents/Resources rm -rf $out/lib ln -s $out/Applications/soh.app/Contents/Resources $out/lib # Copy icons cp -r ../build/macosx/soh.icns $out/Applications/soh.app/Contents/Resources/soh.icns # Fix executable install_name_tool -change @executable_path/../Frameworks/libSDL2-2.0.0.dylib \ ${SDL2}/lib/libSDL2-2.0.0.dylib \ $out/Applications/soh.app/Contents/Resources/soh-macos install_name_tool -change @executable_path/../Frameworks/libGLEW.2.2.0.dylib \ ${glew}/lib/libGLEW.2.2.0.dylib \ $out/Applications/soh.app/Contents/Resources/soh-macos install_name_tool -change @executable_path/../Frameworks/libpng16.16.dylib \ ${libpng}/lib/libpng16.16.dylib \ $out/Applications/soh.app/Contents/Resources/soh-macos # Codesign (ad-hoc) codesign -f -s - $out/Applications/soh.app/Contents/Resources/soh-macos ''; fixupPhase = lib.optionalString stdenv.hostPlatform.isLinux '' wrapProgram $out/lib/soh.elf --prefix PATH ":" ${lib.makeBinPath [ zenity ]} ''; desktopItems = [ (makeDesktopItem { name = "soh"; icon = "soh"; exec = "soh"; comment = finalAttrs.meta.description; genericName = "Ship of Harkinian"; desktopName = "soh"; categories = [ "Game" ]; }) ]; meta = { homepage = "https://github.com/HarbourMasters/Shipwright"; description = "A PC port of Ocarina of Time with modern controls, widescreen, high-resolution, and more"; mainProgram = "soh"; platforms = [ "x86_64-linux" ] ++ lib.platforms.darwin; maintainers = with lib.maintainers; [ j0lol matteopacini ]; license = with lib.licenses; [ # OTRExporter, OTRGui, ZAPDTR, libultraship mit # Ship of Harkinian itself unfree ]; }; })