{ lib, SDL, fetchurl, stdenv, # Boolean flags enableSdltest ? (!stdenv.hostPlatform.isDarwin), }: stdenv.mkDerivation (finalAttrs: { pname = "SDL_gfx"; version = "2.0.27"; src = fetchurl { url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/SDL_gfx-${finalAttrs.version}.tar.gz"; hash = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk="; }; nativeBuildInputs = [ SDL ]; buildInputs = [ SDL ]; # SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h propagatedBuildInputs = [ SDL ]; configureFlags = [ (lib.enableFeature false "mmx") (lib.enableFeature enableSdltest "sdltest") ]; strictDeps = true; meta = { homepage = "https://sourceforge.net/projects/sdlgfx/"; description = "SDL graphics drawing primitives and support functions"; longDescription = '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) - Custom Blit functions (SDL_gfxBlitFunc.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. ''; license = lib.licenses.zlib; maintainers = lib.teams.sdl.members ++ (with lib.maintainers; [ ]); inherit (SDL.meta) platforms; }; })