depot/third_party/nixpkgs/pkgs/tools/graphics/directx-shader-compiler/default.nix
Default email 159e378cbb Project import generated by Copybara.
GitOrigin-RevId: c04d5652cfa9742b1d519688f65d1bbccea9eb7e
2024-09-19 17:19:46 +03:00

64 lines
1.5 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
cmake,
ninja,
python3,
git,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "directx-shader-compiler";
version = "1.8.2407";
# Put headers in dev, there are lot of them which aren't necessary for
# using the compiler binary.
outputs = [
"out"
"dev"
];
src = fetchFromGitHub {
owner = "microsoft";
repo = "DirectXShaderCompiler";
rev = "v${finalAttrs.version}";
hash = "sha256-7quRcuY3SAuGuS4Slz476WxJ7GHMjJmT2Jmb8kdmsI8=";
fetchSubmodules = true;
};
nativeBuildInputs = [
cmake
git
ninja
python3
];
cmakeFlags = [ "-C../cmake/caches/PredefinedParams.cmake" ];
# The default install target installs heaps of LLVM stuff.
#
# Upstream issue: https://github.com/microsoft/DirectXShaderCompiler/issues/3276
#
# The following is based on the CI script:
# https://github.com/microsoft/DirectXShaderCompiler/blob/master/appveyor.yml#L63-L66
installPhase = ''
runHook preInstall
mkdir -p $out/bin $out/lib $dev/include
mv bin/dxc* $out/bin/
mv lib/libdxcompiler.so* lib/libdxcompiler.*dylib $out/lib/
cp -r $src/include/dxc $dev/include/
runHook postInstall
'';
meta = {
description = "Compiler to compile HLSL programs into DXIL and SPIR-V";
homepage = "https://github.com/microsoft/DirectXShaderCompiler";
platforms = with lib.platforms; linux ++ darwin;
license = lib.licenses.ncsa;
maintainers = with lib.maintainers; [
expipiplus1
Flakebi
];
};
})