b450903751
GitOrigin-RevId: 74a1793c659d09d7cf738005308b1f86c90cb59b
173 lines
6.6 KiB
Nix
173 lines
6.6 KiB
Nix
{ lib, stdenv, fetchurl, fetchpatch, pkg-config
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, libsndfile, libtool, makeWrapper, perlPackages
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, xorg, libcap, alsa-lib, glib, dconf
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, avahi, libjack2, libasyncns, lirc, dbus
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, sbc, bluez5, udev, openssl, fftwFloat
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, soxr, speexdsp, systemd, webrtc-audio-processing
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, gst_all_1
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, check, libintl, meson, ninja, m4, wrapGAppsHook
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, x11Support ? false
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, useSystemd ? stdenv.isLinux
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, # Whether to support the JACK sound system as a backend.
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jackaudioSupport ? false
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, # Whether to build the OSS wrapper ("padsp").
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ossWrapper ? true
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, airtunesSupport ? false
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, bluetoothSupport ? stdenv.isLinux
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, advancedBluetoothCodecs ? false
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, remoteControlSupport ? false
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, zeroconfSupport ? false
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, alsaSupport ? stdenv.isLinux
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, udevSupport ? stdenv.isLinux
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, # Whether to build only the library.
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libOnly ? false
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, AudioUnit, Cocoa, CoreServices, CoreAudio
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}:
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stdenv.mkDerivation rec {
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pname = "${if libOnly then "lib" else ""}pulseaudio";
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version = "16.1";
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src = fetchurl {
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url = "http://freedesktop.org/software/pulseaudio/releases/pulseaudio-${version}.tar.xz";
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sha256 = "sha256-ju8yzpHUeXn5X9mpNec4zX63RjQw2rxyhjJRdR5QSuQ=";
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};
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patches = [
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# Install sysconfdir files inside of the nix store,
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# but use a conventional runtime sysconfdir outside the store
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./add-option-for-installation-sysconfdir.patch
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# https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/merge_requests/654
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./0001-Make-gio-2.0-optional-16.patch
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# TODO (not sent upstream)
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./0002-Ignore-SCM_CREDS-on-darwin.patch
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./0003-Ignore-HAVE_CPUID_H-on-aarch64-darwin.patch
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./0004-Prefer-HAVE_CLOCK_GETTIME-on-darwin.patch
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./0005-Enable-CoreAudio-on-darwin.patch
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./0006-Fix-libpulsecommon-sources-on-darwin.patch
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./0007-Fix-link-args-on-darwin.patch
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];
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outputs = [ "out" "dev" ];
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nativeBuildInputs = [ pkg-config meson ninja makeWrapper perlPackages.perl perlPackages.XMLParser m4 ]
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++ lib.optionals stdenv.isLinux [ glib ]
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# gstreamer plugin discovery requires wrapping
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++ lib.optional (bluetoothSupport && advancedBluetoothCodecs) wrapGAppsHook;
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propagatedBuildInputs =
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lib.optionals stdenv.isLinux [ libcap ];
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buildInputs =
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[ libtool libsndfile soxr speexdsp fftwFloat check ]
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++ lib.optionals stdenv.isLinux [ glib dbus ]
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++ lib.optionals stdenv.isDarwin [ AudioUnit Cocoa CoreServices CoreAudio libintl ]
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++ lib.optionals (!libOnly) (
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[ libasyncns webrtc-audio-processing ]
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++ lib.optional jackaudioSupport libjack2
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++ lib.optionals x11Support [ xorg.xlibsWrapper xorg.libXtst xorg.libXi ]
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++ lib.optional useSystemd systemd
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++ lib.optionals stdenv.isLinux [ alsa-lib udev ]
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++ lib.optional airtunesSupport openssl
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++ lib.optionals bluetoothSupport [ bluez5 sbc ]
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# aptX and LDAC codecs are in gst-plugins-bad so far, rtpldacpay is in -good
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++ lib.optionals (bluetoothSupport && advancedBluetoothCodecs) (builtins.attrValues { inherit (gst_all_1) gst-plugins-bad gst-plugins-good gst-plugins-base gstreamer; })
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++ lib.optional remoteControlSupport lirc
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++ lib.optional zeroconfSupport avahi
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);
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mesonFlags = [
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"-Dalsa=${if !libOnly && alsaSupport then "enabled" else "disabled"}"
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"-Dasyncns=${if !libOnly then "enabled" else "disabled"}"
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"-Davahi=${if zeroconfSupport then "enabled" else "disabled"}"
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"-Dbluez5=${if !libOnly && bluetoothSupport then "enabled" else "disabled"}"
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# advanced bluetooth audio codecs are provided by gstreamer
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"-Dbluez5-gstreamer=${if (!libOnly && bluetoothSupport && advancedBluetoothCodecs) then "enabled" else "disabled"}"
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"-Ddatabase=simple"
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"-Ddoxygen=false"
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"-Delogind=disabled"
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# gsettings does not support cross-compilation
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"-Dgsettings=${if stdenv.isLinux && (stdenv.buildPlatform == stdenv.hostPlatform) then "enabled" else "disabled"}"
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"-Dgstreamer=disabled"
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"-Dgtk=disabled"
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"-Djack=${if jackaudioSupport && !libOnly then "enabled" else "disabled"}"
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"-Dlirc=${if remoteControlSupport then "enabled" else "disabled"}"
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"-Dopenssl=${if airtunesSupport then "enabled" else "disabled"}"
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"-Dorc=disabled"
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"-Dsystemd=${if useSystemd && !libOnly then "enabled" else "disabled"}"
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"-Dtcpwrap=disabled"
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"-Dudev=${if !libOnly && udevSupport then "enabled" else "disabled"}"
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"-Dvalgrind=disabled"
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"-Dwebrtc-aec=${if !libOnly then "enabled" else "disabled"}"
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"-Dx11=${if x11Support then "enabled" else "disabled"}"
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"-Dlocalstatedir=/var"
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"-Dsysconfdir=/etc"
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"-Dsysconfdir_install=${placeholder "out"}/etc"
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"-Dudevrulesdir=${placeholder "out"}/lib/udev/rules.d"
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]
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++ lib.optional (stdenv.isLinux && useSystemd) "-Dsystemduserunitdir=${placeholder "out"}/lib/systemd/user"
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++ lib.optionals stdenv.isDarwin [
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"-Ddbus=disabled"
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"-Dglib=disabled"
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"-Doss-output=disabled"
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];
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# tests fail on Darwin because of timeouts
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doCheck = !stdenv.isDarwin;
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preCheck = ''
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export HOME=$(mktemp -d)
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'';
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postInstall = lib.optionalString libOnly ''
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find $out/share -maxdepth 1 -mindepth 1 ! -name "vala" -prune -exec rm -r {} \;
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find $out/share/vala -maxdepth 1 -mindepth 1 ! -name "vapi" -prune -exec rm -r {} \;
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rm -r $out/{bin,etc,lib/pulse-*}
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''
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+ ''
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moveToOutput lib/cmake "$dev"
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rm -f $out/bin/qpaeq # this is packaged by the "qpaeq" package now, because of missing deps
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'';
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preFixup = lib.optionalString (stdenv.isLinux && (stdenv.hostPlatform == stdenv.buildPlatform)) ''
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wrapProgram $out/libexec/pulse/gsettings-helper \
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--prefix XDG_DATA_DIRS : "$out/share/gsettings-schemas/${pname}-${version}" \
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--prefix GIO_EXTRA_MODULES : "${lib.getLib dconf}/lib/gio/modules"
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''
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# add .so symlinks for modules to be found under macOS
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+ lib.optionalString stdenv.isDarwin ''
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for file in $out/lib/pulseaudio/modules/*.dylib; do
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ln -s "''$file" "''${file%.dylib}.so"
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ln -s "''$file" "$out/lib/pulseaudio/''$(basename ''$file .dylib).so"
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done
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'';
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meta = {
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description = "Sound server for POSIX and Win32 systems";
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homepage = "http://www.pulseaudio.org/";
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license = lib.licenses.lgpl2Plus;
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maintainers = with lib.maintainers; [ lovek323 ];
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platforms = lib.platforms.unix;
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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};
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}
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