592 lines
15 KiB
Go
592 lines
15 KiB
Go
// SPDX-FileCopyrightText: 2023 Luke Granger-Brown <depot@lukegb.com>
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//
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// SPDX-License-Identifier: Apache-2.0
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package nixbuild
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"math/rand"
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"path"
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"sort"
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"sync"
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"hg.lukegb.com/lukegb/depot/go/nix/nar/narinfo"
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"hg.lukegb.com/lukegb/depot/go/nix/nixdrv"
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"hg.lukegb.com/lukegb/depot/go/nix/nixstore"
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)
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type WorkItem struct {
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doneCh chan struct{}
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state State
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// Either (path) or (drv, drvPath) must be set.
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path string
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drv *nixdrv.BasicDerivation
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drvPath string
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err error
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cleanup []func()
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// StateFetchingReferencesFromResolvers, StateFetchingFromResolver, StateDoneFromResolver
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resolver Resolver
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narInfos []*narinfo.NarInfo
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// StateFetchingReferencesFromResolvers, StateCopyingReferencesToBuilder
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childWork []*WorkItem
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// StateChoosingBuilder, StateResolvingReferencesOnBuilder, StateCopyingReferencesToBuilder, StateBuildingDerivation, StateCopying, StateDoneBuilt
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builder *Builder
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builderDaemon *nixstore.Daemon
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builderNeededReferences []string
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coord *Coordinator
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at *nixstore.ActivityTracker
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}
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func (i *WorkItem) paths() []string {
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if i.path != "" {
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return []string{i.path}
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}
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os := make([]string, 0, len(i.drv.Outputs))
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for _, o := range i.drv.Outputs {
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os = append(os, o.Path)
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}
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return os
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}
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func (i *WorkItem) checkOnTarget(ctx context.Context) (State, error) {
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// i.state == StateCheckingOnTarget
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if i.coord.cfg.Target == nil {
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return StateResolvingOnTarget, nil
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}
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wantPaths := i.paths()
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gotPaths, err := i.coord.cfg.Target.ValidPaths(ctx, wantPaths)
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if err != nil {
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return StateFailed, err
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}
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if len(wantPaths) == len(gotPaths) {
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return StateDoneAlreadyExisted, nil
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}
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return StateResolvingOnTarget, nil
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}
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func (i *WorkItem) resolveOnTarget(ctx context.Context) (State, error) {
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// i.state == StateResolvingOnTarget
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if i.coord.cfg.Target == nil || !i.coord.cfg.ResolveOnTarget {
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return StateCheckingResolvers, nil
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}
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wantPaths := i.paths()
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resolvedPaths, err := i.coord.cfg.Target.EnsurePaths(ctx, wantPaths)
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if err != nil {
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var ne nixstore.NixError
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if !errors.As(err, &ne) {
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return StateFailed, err
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}
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}
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if len(wantPaths) == len(resolvedPaths) {
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return StateDoneResolvedOnTarget, nil
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}
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return StateCheckingResolvers, nil
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}
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func (i *WorkItem) checkResolvers(ctx context.Context) (State, error) {
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// i.state == StateCheckingResolvers
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if len(i.coord.cfg.Resolvers) == 0 {
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return StateLookingUpDerivation, nil
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}
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type result struct {
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r Resolver
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ni []*narinfo.NarInfo
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}
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validResolversCh := make(chan result, len(i.coord.cfg.Resolvers))
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var wg sync.WaitGroup
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for _, r := range i.coord.cfg.Resolvers {
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r := r
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wg.Add(1)
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go func() {
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defer wg.Done()
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res := result{r: r}
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for _, p := range i.paths() {
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ni, err := r.FetchNarInfo(ctx, p)
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if err != nil {
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// Nope.
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return
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}
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res.ni = append(res.ni, ni)
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}
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validResolversCh <- res
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}()
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}
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wg.Wait()
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close(validResolversCh)
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validResolvers := make([]result, 0, len(i.coord.cfg.Resolvers))
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for r := range validResolversCh {
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validResolvers = append(validResolvers, r)
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}
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if len(validResolvers) == 0 {
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return StateLookingUpDerivation, nil
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}
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sort.Slice(validResolvers, func(i, j int) bool {
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return validResolvers[i].r.RelativePriority() < validResolvers[j].r.RelativePriority()
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})
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i.resolver = validResolvers[0].r
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i.narInfos = validResolvers[0].ni
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return StateFetchingReferencesFromResolvers, nil
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}
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func pathSet(ps []string) map[string]bool {
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s := make(map[string]bool)
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for _, p := range ps {
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s[p] = true
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}
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return s
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}
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func (i *WorkItem) pathSet() map[string]bool {
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return pathSet(i.paths())
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}
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func (i *WorkItem) fetchReferencesFromResolvers(ctx context.Context) (State, error) {
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// i.state == StateFetchingReferencesFromResolvers
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// i.narInfos populated
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if i.coord.cfg.Target == nil {
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// Nowhere to fetch to.
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return StateFetchingFromResolver, nil
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}
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ownPaths := i.pathSet()
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refs := make(map[string]bool)
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var wis []*WorkItem
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sp := i.coord.cfg.storePath()
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for _, ni := range i.narInfos {
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for _, ref := range ni.References {
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refPath := path.Join(sp, ref)
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if refs[refPath] || ownPaths[refPath] {
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continue
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}
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refs[refPath] = true
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wis = append(wis, i.coord.AddWork(ctx, refPath))
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}
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}
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if len(refs) == 0 {
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// No references to fetch.
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return StateFetchingFromResolver, nil
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}
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i.childWork = wis
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if err := i.awaitChildWorkItems(ctx); err != nil {
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return StateFailed, err
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}
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return StateFetchingFromResolver, nil
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}
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func (i *WorkItem) awaitChildWorkItems(ctx context.Context) error {
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// i.childWork populated
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for _, wi := range i.childWork {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-wi.doneCh:
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if wi.err != nil {
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return fmt.Errorf("dependency %v failed: %w", wi.paths(), wi.err)
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}
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}
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}
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return nil
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}
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func (i *WorkItem) fetchFromResolver(ctx context.Context) (State, error) {
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// i.state == StateFetchingFromResolver
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// i.resolver populated
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// i.narInfos populated
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if i.coord.cfg.Target == nil {
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// Present on a resolver and nowhere to copy to; we're done here.
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return StateDoneFromResolver, nil
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}
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type result struct {
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err error
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}
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resCh := make(chan result, len(i.narInfos))
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var wg sync.WaitGroup
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for _, ni := range i.narInfos {
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ni := ni
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wg.Add(1)
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go func() {
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defer wg.Done()
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rc, err := i.resolver.FetchNar(ctx, ni)
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if err != nil {
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resCh <- result{err}
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return
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}
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if err := i.coord.cfg.Target.PutNar(ctx, ni, rc); err != nil {
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resCh <- result{err}
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return
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}
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rc.Close()
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resCh <- result{}
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}()
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}
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wg.Wait()
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close(resCh)
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for res := range resCh {
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if res.err != nil {
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return StateFailed, res.err
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}
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}
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return StateDoneFromResolver, nil
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}
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func (i *WorkItem) lookUpDerivation(ctx context.Context) (State, error) {
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// i.state == StateLookingUpDerivation
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if i.drv != nil {
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return StateChoosingBuilder, nil
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}
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type result struct {
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drv *nixdrv.BasicDerivation
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drvPath string
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}
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var wg sync.WaitGroup
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resCh := make(chan result, len(i.coord.cfg.Resolvers))
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for _, res := range i.coord.cfg.Resolvers {
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res, ok := res.(DerivationFetcher)
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if !ok {
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continue
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}
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wg.Add(1)
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go func() {
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defer wg.Done()
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drv, drvPath, err := res.FetchDerivationForPath(ctx, i.path)
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if err != nil {
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return
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}
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resCh <- result{drv, drvPath}
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}()
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}
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wg.Wait()
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close(resCh)
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for res := range resCh {
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i.drv = res.drv
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i.drvPath = res.drvPath
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return StateChoosingBuilder, nil
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}
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return StateFailed, fmt.Errorf("couldn't find someone who knows how to build %v", i.path)
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}
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func (i *WorkItem) chooseBuilder(ctx context.Context) (State, error) {
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// i.state == StateChoosingBuilder
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// i.drv non-empty
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if len(i.coord.cfg.Builders) == 0 {
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return StateFailed, fmt.Errorf("no builders configured")
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}
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var err error
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// TODO: a better algorithm for picking a builder than "the first entry in the list" :)
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type builderCandidate struct {
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builder *Builder
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busyness float64
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}
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var candidates []builderCandidate
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rsf := i.drv.RequiredSystemFeatures()
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for _, b := range i.coord.cfg.Builders {
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if !b.SupportedPlatforms[i.drv.Platform] || !b.SupportsAll(rsf) || !b.CanBuild(rsf) {
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continue
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}
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candidates = append(candidates, builderCandidate{
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builder: b,
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busyness: b.Pool.Busyness(),
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})
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}
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if len(candidates) == 0 {
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return StateFailed, fmt.Errorf("no builders support platform %q and features %v", i.drv.Platform, rsf)
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}
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sort.Slice(candidates, func(i, j int) bool {
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return candidates[i].busyness < candidates[j].busyness
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})
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minBusyness := candidates[0].busyness
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sameBusynessCandidates := candidates
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for n, c := range candidates {
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if c.busyness != minBusyness {
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sameBusynessCandidates = candidates[:n]
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break
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}
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}
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rand.Shuffle(len(sameBusynessCandidates), func(i, j int) {
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sameBusynessCandidates[i], sameBusynessCandidates[j] = sameBusynessCandidates[j], sameBusynessCandidates[i]
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})
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i.builder = sameBusynessCandidates[0].builder
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i.builderDaemon, err = sameBusynessCandidates[0].builder.Pool.Get()
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if err != nil {
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return StateFailed, err
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}
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i.cleanup = append(i.cleanup, func() {
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if i.builderDaemon != nil {
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i.builder.Pool.Put(i.builderDaemon)
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}
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i.builderDaemon = nil
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})
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return StateResolvingReferencesOnBuilder, nil
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}
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func (i *WorkItem) ensureReferencesOnBuilder(ctx context.Context) (State, error) {
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// i.state == StateEnsuringReferencesOnBuilder
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// i.builder non-empty
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// i.drv non-empty
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for path := range i.drv.InputSrcs {
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if !i.coord.cfg.ResolveDependenciesOnBuilders {
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i.builderNeededReferences = append(i.builderNeededReferences, path)
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continue
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}
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if err := i.builderDaemon.EnsurePath(i.at, path); err != nil {
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var pnv nixstore.PathNotValidError
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var ne nixstore.NixError
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if errors.As(err, &pnv) || errors.As(err, &ne) {
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i.builderNeededReferences = append(i.builderNeededReferences, path)
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} else {
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return StateFailed, fmt.Errorf("path %v: %w", path, err)
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}
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}
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}
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return StateCopyingReferencesToBuilder, nil
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}
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func (i *WorkItem) copyReferencesToBuilder(ctx context.Context) (State, error) {
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// i.state == StateCopyingReferencesToBuilder
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// i.builder, i.builderPool non-empty
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if len(i.builderNeededReferences) == 0 {
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return StateBuildingDerivation, nil
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}
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i.builder.Pool.Put(i.builderDaemon)
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i.builderDaemon = nil
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var wis []*WorkItem
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for _, p := range i.builderNeededReferences {
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// Must be in same order in wis/i.childWork as i.builderNeededReferences!
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wis = append(wis, i.coord.AddWork(ctx, p))
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}
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i.childWork = wis
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if err := i.awaitChildWorkItems(ctx); err != nil {
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return StateFailed, err
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}
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var err error
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i.builderDaemon, err = i.builder.Pool.Get()
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if err != nil {
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return StateFailed, fmt.Errorf("reacquiring builder connection: %w", err)
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}
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// Recheck which things we need to fetch; maybe we built or resolved some of them on the box.
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validPaths, err := i.builderDaemon.ValidPaths(i.builderNeededReferences)
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if err != nil {
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return StateFailed, fmt.Errorf("checking valid paths on builder: %w", err)
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}
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validOnBuilder := pathSet(validPaths)
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for n, wi := range i.childWork {
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path := i.builderNeededReferences[n]
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if validOnBuilder[path] {
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continue
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}
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var f Fetcher
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var ni *narinfo.NarInfo
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switch wi.state {
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case StateDoneAlreadyExisted, StateDoneResolvedOnTarget:
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// copy from Target
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f = i.coord.cfg.Target
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case StateDoneFromResolver:
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// copy from Resolver (wi.resolver)
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f = wi.resolver
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// We should already have the NAR info, so skip a step.
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for _, wini := range wi.narInfos {
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if wini.StorePath == path {
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ni = wini
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}
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}
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case StateDoneBuilt:
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// copy from Builder (wi.builderPool) or Target
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if wi.builder == i.builder {
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// Nothing to do, we built the dep on the same builder.
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continue
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}
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if i.coord.cfg.Target != nil {
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f = i.coord.cfg.Target
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} else {
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f = PeerFetcher{wi.builder.Pool}
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}
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default:
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return StateFailed, fmt.Errorf("don't know where the target of %s is (for path %s)", wi.state, wi.paths())
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}
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if ni == nil {
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var err error
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ni, err = f.FetchNarInfo(ctx, path)
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if err != nil {
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return StateFailed, fmt.Errorf("looking up dependency NAR info for %v: %w", path, err)
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}
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}
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rc, err := f.FetchNar(ctx, ni)
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if err != nil {
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return StateFailed, fmt.Errorf("fetching NAR for dependency %v: %w", wi.paths(), err)
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}
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if err := i.builderDaemon.AddToStoreNar(ni, rc); err != nil {
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return StateFailed, fmt.Errorf("copying NAR to builder for dependency %v: %w", wi.paths(), err)
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}
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rc.Close()
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}
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return StateBuildingDerivation, nil
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}
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func (i *WorkItem) build(ctx context.Context) (State, error) {
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// i.state == StateBuildingDerivation
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// i.builder non-empty
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brs, err := i.builderDaemon.BuildDerivation(i.at, i.drvPath, i.drv, nixstore.BMNormal)
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if err != nil {
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return StateFailed, err
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}
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if !brs.IsSuccess() {
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return StateFailed, fmt.Errorf("build failed: %v", brs)
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}
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return StateCopying, nil
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}
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func topoPaths(paths []string, pathNARs map[string]*narinfo.NarInfo) []string {
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pset := pathSet(paths)
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var outPaths []string
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donePaths := map[string]bool{}
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for len(outPaths) != len(paths) {
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pathLoop:
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for _, p := range paths {
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if donePaths[p] {
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continue
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}
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for _, ref := range pathNARs[p].References {
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refX := path.Join(path.Dir(p), ref)
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if pset[refX] && p != refX && !donePaths[refX] {
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continue pathLoop
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}
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}
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donePaths[p] = true
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outPaths = append(outPaths, p)
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}
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}
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return outPaths
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}
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func (i *WorkItem) copyFromBuilder(ctx context.Context) (State, error) {
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// i.state == StateCopying
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// i.builder non-empty
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if i.coord.cfg.Target == nil {
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return StateDoneBuilt, nil
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}
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// Check if these paths are already valid on target.
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validPaths, err := i.coord.cfg.Target.ValidPaths(ctx, i.paths())
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if err != nil {
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return StateFailed, fmt.Errorf("checking valid paths on target: %w", err)
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}
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validPathsSet := make(map[string]bool)
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for _, p := range validPaths {
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validPathsSet[p] = true
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}
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var drvPaths []string
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for _, out := range i.drv.Outputs {
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if validPathsSet[out.Path] {
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continue
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}
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drvPaths = append(drvPaths, out.Path)
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}
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pathNARs := map[string]*narinfo.NarInfo{}
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for _, path := range drvPaths {
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ni, err := i.builderDaemon.NARInfo(path)
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if err != nil {
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return StateFailed, fmt.Errorf("fetching narinfo for %v: %w", path, err)
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}
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pathNARs[path] = ni
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}
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for _, path := range topoPaths(drvPaths, pathNARs) {
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ni := pathNARs[path]
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rc, err := i.builderDaemon.NARFromPath(path)
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if err != nil {
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return StateFailed, fmt.Errorf("fetching nar for %v: %w", path, err)
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}
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if err := i.coord.cfg.Target.PutNar(ctx, ni, rc); err != nil {
|
|
return StateFailed, fmt.Errorf("putting nar for %v to target: %w", path, err)
|
|
}
|
|
}
|
|
return StateDoneBuilt, nil
|
|
}
|
|
|
|
func (i *WorkItem) run(ctx context.Context) error {
|
|
defer close(i.doneCh)
|
|
defer func() {
|
|
for _, cleanup := range i.cleanup {
|
|
cleanup()
|
|
}
|
|
}()
|
|
i.state = StateCheckingOnTarget
|
|
for !i.state.Terminal() {
|
|
if ctx.Err() != nil {
|
|
return ctx.Err()
|
|
}
|
|
|
|
log.Printf("%s: running worker for %s", i.path, i.state)
|
|
var nextstate State
|
|
var err error
|
|
switch i.state {
|
|
case StateCheckingOnTarget:
|
|
nextstate, err = i.checkOnTarget(ctx)
|
|
case StateResolvingOnTarget:
|
|
nextstate, err = i.resolveOnTarget(ctx)
|
|
case StateCheckingResolvers:
|
|
nextstate, err = i.checkResolvers(ctx)
|
|
case StateFetchingReferencesFromResolvers:
|
|
nextstate, err = i.fetchReferencesFromResolvers(ctx)
|
|
case StateFetchingFromResolver:
|
|
nextstate, err = i.fetchFromResolver(ctx)
|
|
case StateLookingUpDerivation:
|
|
nextstate, err = i.lookUpDerivation(ctx)
|
|
case StateChoosingBuilder:
|
|
nextstate, err = i.chooseBuilder(ctx)
|
|
case StateResolvingReferencesOnBuilder:
|
|
nextstate, err = i.ensureReferencesOnBuilder(ctx)
|
|
case StateCopyingReferencesToBuilder:
|
|
nextstate, err = i.copyReferencesToBuilder(ctx)
|
|
case StateBuildingDerivation:
|
|
nextstate, err = i.build(ctx)
|
|
case StateCopying:
|
|
nextstate, err = i.copyFromBuilder(ctx)
|
|
default:
|
|
log.Printf("%s: ended up in unimplemented state %s", i.path, i.state)
|
|
<-make(chan struct{})
|
|
}
|
|
prevstate := i.state
|
|
i.state = nextstate
|
|
if err != nil {
|
|
log.Printf("%s: transitioning to %s: %s", i.path, nextstate, err)
|
|
i.err = fmt.Errorf("%s: %w", prevstate, err)
|
|
return i.err
|
|
}
|
|
log.Printf("%s: transitioning to %s", i.path, nextstate)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (wi *WorkItem) Done() <-chan struct{} { return wi.doneCh }
|