depot/third_party/nixpkgs/pkgs/games/sm64ex/generic.nix
Default email a0cb138ada Project import generated by Copybara.
GitOrigin-RevId: a100acd7bbf105915b0004427802286c37738fef
2023-02-02 18:25:31 +00:00

84 lines
2.2 KiB
Nix

{ pname
, version
, src
, extraNativeBuildInputs ? [ ]
, extraBuildInputs ? [ ]
, extraMeta ? { }
, compileFlags ? [ ]
, postInstall ? ""
, region ? "us"
, lib
, stdenv
, fetchFromGitHub
, python3
, pkg-config
, audiofile
, SDL2
, hexdump
, requireFile
, baseRom ? requireFile {
name = "baserom.${region}.z64";
message = ''
This nix expression requires that baserom.${region}.z64 is
already part of the store. To get this file you can dump your Super Mario 64 cartridge's contents
and add it to the nix store with nix-store --add-fixed sha256 <FILE>.
Note that if you are not using a US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
'';
sha256 = {
"us" = "17ce077343c6133f8c9f2d6d6d9a4ab62c8cd2aa57c40aea1f490b4c8bb21d91";
"eu" = "c792e5ebcba34c8d98c0c44cf29747c8ee67e7b907fcc77887f9ff2523f80572";
"jp" = "9cf7a80db321b07a8d461fe536c02c87b7412433953891cdec9191bfad2db317";
}.${region};
}
}:
stdenv.mkDerivation rec {
inherit pname version src postInstall;
nativeBuildInputs = [
python3
pkg-config
hexdump
] ++ extraNativeBuildInputs;
buildInputs = [
audiofile
SDL2
] ++ extraBuildInputs;
enableParallelBuilding = true;
makeFlags = [
"VERSION=${region}"
] ++ lib.optionals stdenv.isDarwin [
"OSX_BUILD=1"
] ++ compileFlags;
preBuild = ''
patchShebangs extract_assets.py
ln -s ${baseRom} ./baserom.${region}.z64
'';
installPhase = ''
runHook preInstall
mkdir -p $out/bin
cp build/${region}_pc/sm64.${region}.f3dex2e $out/bin/sm64ex
runHook postInstall
'';
meta = with lib; {
longDescription =
extraMeta.description or "Super Mario 64 port based off of decompilation" + "\n" + ''
Note that you must supply a baserom yourself to extract assets from.
If you are not using an US baserom, you must overwrite the "region" attribute with either "eu" or "jp".
If you would like to use patches sm64ex distributes as makeflags, add them to the "compileFlags" attribute.
'';
mainProgram = "sm64ex";
license = licenses.unfree;
maintainers = with maintainers; [ ivar ];
platforms = platforms.unix;
} // extraMeta;
}