94 lines
2.5 KiB
Nix
94 lines
2.5 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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cmake,
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pkg-config,
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SDL2,
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SDL2_mixer,
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alsa-lib,
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libpng,
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pcre,
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makeDesktopItem,
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}:
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stdenv.mkDerivation rec {
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pname = "ivan";
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version = "059";
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src = fetchFromGitHub {
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owner = "Attnam";
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repo = "ivan";
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rev = "v${version}";
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sha256 = "sha256-5Ijy28LLx1TGnZE6ZNQXPYfvW2KprF+91fKx2MzLEms=";
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};
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nativeBuildInputs = [
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cmake
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pkg-config
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];
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buildInputs = [
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SDL2
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SDL2_mixer
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alsa-lib
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libpng
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pcre
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];
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hardeningDisable = [ "all" ];
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# Enable wizard mode
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cmakeFlags = [ "-DCMAKE_CXX_FLAGS=-DWIZARD" ];
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# Help CMake find SDL_mixer.h
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env.NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2_mixer}/include/SDL2";
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# Create "ivan.desktop" file
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ivanDesktop = makeDesktopItem {
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name = pname;
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exec = pname;
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icon = "ivan.png";
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desktopName = "IVAN";
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genericName = pname;
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categories = [
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"Game"
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"AdventureGame"
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"RolePlaying"
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];
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comment = meta.description;
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};
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# Create appropriate directories. Copy icons and desktop item to these directories.
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postInstall = ''
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mkdir -p $out/share/applications
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mkdir -p $out/share/icons/hicolor/16x16/apps
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mkdir -p $out/share/icons/hicolor/32x32/apps
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mkdir -p $out/share/icons/hicolor/128x128/apps
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mkdir -p $out/share/icons/hicolor/256x256/apps
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mkdir -p $out/share/icons/hicolor/512x512/apps
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cp $src/Graphics/icons/shadowless.iconset/icon_16x16.png $out/share/icons/hicolor/16x16/apps/ivan.png
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cp $src/Graphics/icons/shadowless.iconset/icon_32x32.png $out/share/icons/hicolor/32x32/apps/ivan.png
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cp $src/Graphics/icons/shadowless.iconset/icon_128x128.png $out/share/icons/hicolor/128x128/apps/ivan.png
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cp $src/Graphics/icons/shadowless.iconset/icon_256x256.png $out/share/icons/hicolor/256x256/apps/ivan.png
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cp $src/Graphics/icons/shadowless.iconset/icon_512x512.png $out/share/icons/hicolor/512x512/apps/ivan.png
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cp ${ivanDesktop}/share/applications/* $out/share/applications
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'';
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meta = with lib; {
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description = "Graphical roguelike game";
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longDescription = ''
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Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently
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runs in Windows, DOS, Linux, and OS X. It features advanced bodypart and
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material handling, multi-colored lighting and, above all, deep gameplay.
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This is a fan continuation of IVAN by members of Attnam.com
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'';
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homepage = "https://attnam.com/";
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license = licenses.gpl2Plus;
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platforms = platforms.linux;
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maintainers = [ ];
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mainProgram = "ivan";
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};
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}
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