depot/third_party/nixpkgs/pkgs/development/libraries/SDL_gfx/default.nix
Default email e7ec2969af Project import generated by Copybara.
GitOrigin-RevId: 9b19f5e77dd906cb52dade0b7bd280339d2a1f3d
2024-01-13 09:15:51 +01:00

46 lines
1.4 KiB
Nix

{ lib, stdenv, fetchurl, SDL }:
stdenv.mkDerivation rec {
pname = "SDL_gfx";
version = "2.0.27";
src = fetchurl {
url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/${pname}-${version}.tar.gz";
sha256 = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk=";
};
# SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h
propagatedBuildInputs = [ SDL ];
buildInputs = [ SDL ] ;
configureFlags = [ "--disable-mmx" ]
++ lib.optional stdenv.isDarwin "--disable-sdltest";
meta = with lib; {
description = "SDL graphics drawing primitives and support functions";
longDescription = ''
The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = "https://sourceforge.net/projects/sdlgfx/";
license = licenses.zlib;
maintainers = with maintainers; [ ];
platforms = platforms.unix;
};
}