176 lines
4.1 KiB
Nix
176 lines
4.1 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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cmake,
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ninja,
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pkg-config,
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makeWrapper,
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zip,
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gettext,
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libpng,
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zlib,
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gnutls,
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libGL,
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xorg,
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alsa-lib,
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libjpeg,
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libogg,
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libvorbis,
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libopus,
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dbus,
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fontconfig,
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SDL2,
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bullet,
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openexr,
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sqlite,
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addDriverRunpath,
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enableEGL ? true,
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libglvnd,
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enableVulkan ? true,
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vulkan-headers,
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vulkan-loader,
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enableWayland ? true,
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wayland,
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libxkbcommon,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "nzp-fteqw";
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version = "0-unstable-2024-09-11-20-07-31";
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src = fetchFromGitHub {
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owner = "nzp-team";
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repo = "fteqw";
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rev = "593345a7f03245fc45580ac252857e5db5105033";
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hash = "sha256-ANDHh4PKh8fAvbBiiW47l1XeGOCes0Sg595+65NFG6w=";
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};
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nativeBuildInputs = [
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cmake
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ninja
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makeWrapper
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pkg-config
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zip
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gettext
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];
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buildInputs =
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[
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libGL
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xorg.libX11
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xorg.libXrandr
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xorg.libXcursor
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xorg.libXScrnSaver
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dbus
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fontconfig
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libjpeg
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libpng
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alsa-lib
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libogg
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libvorbis
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libopus
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SDL2
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gnutls
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zlib
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bullet
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]
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++ lib.optional enableEGL libglvnd
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++ lib.optionals enableWayland [
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wayland
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libxkbcommon
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]
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++ lib.optional enableVulkan vulkan-headers;
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cmakeFlags = [
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(lib.cmakeFeature "FTE_BUILD_CONFIG" "${finalAttrs.src}/engine/common/config_nzportable.h")
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# Disable optional tools - only keep FTEQCC
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(lib.cmakeBool "FTE_TOOL_IQM" false)
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(lib.cmakeBool "FTE_TOOL_IMAGE" false)
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(lib.cmakeBool "FTE_TOOL_QTV" false)
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(lib.cmakeBool "FTE_TOOL_MASTER" false)
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];
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postInstall = ''
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mv $out/games $out/bin
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'';
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postFixup =
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let
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# grep for `Sys_LoadLibrary` for more.
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# Some of the deps listed in the source code are actually not active
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# due to being either disabled by the nzportable profile (e.g. lua, bz2),
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# available in /run/opengl-driver,
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# or statically linked (e.g. libpng, libjpeg, zlib, freetype)
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# Some of them are also just deprecated by better backend options
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# (SDL audio is preferred over ALSA, OpenAL and PulseAudio, for example)
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libs = [
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addDriverRunpath.driverLink
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# gl/gl_vidlinuxglx.c
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xorg.libX11
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xorg.libXrandr
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xorg.libXxf86vm
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xorg.libXxf86dga
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xorg.libXi
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xorg.libXcursor
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libGL
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libvorbis
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sqlite # server/sv_sql.c
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SDL2 # a lot of different files
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gnutls # common/net_ssl_gnutls.c
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openexr # client/image.c
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(placeholder "out")
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] ++ lib.optional enableWayland wayland ++ lib.optional enableVulkan vulkan-loader;
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in
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''
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wrapProgram $out/bin/fteqw \
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--prefix LD_LIBRARY_PATH : "${lib.makeLibraryPath libs}"
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'';
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meta = {
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description = "Nazi Zombies: Portable's fork of Spike's FTEQW engine/client";
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longDescription = ''
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This package contains only the FTEQW engine, and none of the assets used in NZ:P.
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Please use the `nzportable` package for an out-of-the-box NZ:P experience.
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FTEQW supports several graphics options.
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You can specify those graphics option by overriding the FTEQW package, like this:
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```nix
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nzp-fteqw.override {
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enableVulkan = true;
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}
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```
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And in the game, you need to run `setrenderer <renderer>` to change the current renderer.
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Supported graphics options are as follows:
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- `enableEGL`: Enable the OpenGL ES renderer (`egl`). Enabled by default.
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- `enableVulkan`: Enable the Vulkan renderer (`xvk`). Enabled by default.
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- `enableWayland`: Enable native Wayland support, instead of using X11.
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Adds up to two renderers, based on whether EGL and Vulkan are installed: `wlgl` and `wlvk`.
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Seems to be currently broken and currently not enabled by default.
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'';
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homepage = "https://github.com/nzp-team/fteqw";
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license = lib.licenses.gpl2Plus;
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# See README
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platforms = [
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"x86_64-linux"
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"i686-linux"
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"armv7l-linux"
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"aarch64-linux"
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"x86_64-windows"
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"i686-windows"
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];
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maintainers = with lib.maintainers; [ pluiedev ];
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mainProgram = "fteqw";
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};
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})
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