depot/third_party/nixpkgs/pkgs/development/cuda-modules/setup-hooks/auto-add-opengl-runpath-hook.sh
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GitOrigin-RevId: 9b19f5e77dd906cb52dade0b7bd280339d2a1f3d
2024-01-13 09:15:51 +01:00

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# shellcheck shell=bash
# Run addOpenGLRunpath on all dynamically linked, ELF files
echo "Sourcing auto-add-opengl-runpath-hook"
elfHasDynamicSection() {
patchelf --print-rpath "$1" >& /dev/null
}
autoAddOpenGLRunpathPhase() (
local outputPaths
mapfile -t outputPaths < <(for o in $(getAllOutputNames); do echo "${!o}"; done)
find "${outputPaths[@]}" -type f -print0 | while IFS= read -rd "" f; do
if isELF "$f"; then
# patchelf returns an error on statically linked ELF files
if elfHasDynamicSection "$f" ; then
echo "autoAddOpenGLRunpathHook: patching $f"
addOpenGLRunpath "$f"
elif (( "${NIX_DEBUG:-0}" >= 1 )) ; then
echo "autoAddOpenGLRunpathHook: skipping a statically-linked ELF file $f"
fi
fi
done
)
if [ -z "${dontUseAutoAddOpenGLRunpath-}" ]; then
echo "Using autoAddOpenGLRunpathPhase"
postFixupHooks+=(autoAddOpenGLRunpathPhase)
fi