7e47f3658e
GitOrigin-RevId: 1925c603f17fc89f4c8f6bf6f631a802ad85d784
147 lines
3.4 KiB
Nix
147 lines
3.4 KiB
Nix
{ alsa-lib
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, boost
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, catch2_3
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, cmake
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, cryptopp
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, cpp-jwt
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, doxygen
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, enet
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, fetchzip
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, fmt
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, ffmpeg-headless
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, gamemode
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, httplib
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, inih
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, lib
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, libGL
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, libjack2
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, libpulseaudio
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, libunwind
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, libusb1
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, nlohmann_json
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, openal
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, openssl
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, pipewire
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, pkg-config
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, portaudio
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, sndio
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, spirv-tools
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, soundtouch
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, stdenv
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, vulkan-headers
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, vulkan-loader
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, xorg
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, zstd
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, enableSdl2Frontend ? true , SDL2
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, enableQt ? true , kdePackages
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, enableQtTranslations ? enableQt
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, enableCubeb ? true , cubeb
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, useDiscordRichPresence ? false , rapidjson
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}: let
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inherit (lib) optional optionals cmakeBool optionalString getLib makeLibraryPath;
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in stdenv.mkDerivation (finalAttrs: {
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pname = "lime3ds";
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version = "2118";
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src = fetchzip {
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url = "https://github.com/Lime3DS/Lime3DS/releases/download/${finalAttrs.version}/lime3ds-unified-source-${finalAttrs.version}.tar.xz";
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hash = "sha256-Dt0YKWj+yLUic1F7uOxfWPYlPda3snTUPwFbn23i2rY=";
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};
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nativeBuildInputs = [
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cmake
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doxygen
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pkg-config
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] ++ lib.optionals enableQt [kdePackages.wrapQtAppsHook];
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buildInputs = [
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alsa-lib
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boost
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catch2_3
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cryptopp
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cpp-jwt
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enet
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fmt
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ffmpeg-headless
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httplib
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inih
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libGL
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libjack2
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libpulseaudio
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libunwind
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libusb1
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nlohmann_json
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openal
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openssl
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pipewire
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portaudio
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SDL2
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soundtouch
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sndio
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spirv-tools
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vulkan-headers
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xorg.libX11
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xorg.libXext
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zstd
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] ++ optionals enableQt (with kdePackages; [
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qtbase
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qtmultimedia
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qttools
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qtwayland
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]) ++ optionals enableQtTranslations [kdePackages.qttools]
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++ optionals enableCubeb [cubeb]
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++ optional useDiscordRichPresence rapidjson;
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postPatch = ''
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# Fix file not found when looking in var/empty instead of opt
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mkdir externals/dynarmic/src/dynarmic/ir/var
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ln -s ../opt externals/dynarmic/src/dynarmic/ir/var/empty
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# We already know the submodules are present
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substituteInPlace CMakeLists.txt \
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--replace-fail "check_submodules_present()" ""
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# Add gamemode
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substituteInPlace externals/gamemode/include/gamemode_client.h \
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--replace-fail "libgamemode.so.0" "${getLib gamemode}/lib/libgamemode.so.0"
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'';
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postInstall = let
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libs = makeLibraryPath [ vulkan-loader ];
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in optionalString enableSdl2Frontend ''
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for binfile in lime3ds lime3ds-room
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do
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wrapProgram "$out/bin/$binfile" \
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--prefix LD_LIBRARY_PATH : ${libs}
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'' + optionalString enableQt ''
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qtWrapperArgs+=(
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--prefix LD_LIBRARY_PATH : ${libs}
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)
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done
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'';
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cmakeFlags = [
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(cmakeBool "LIME3DS_USE_PRECOMPILED_HEADERS" false)
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(cmakeBool "USE_SYSTEM_LIBS" true)
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(cmakeBool "DISABLE_SYSTEM_DYNARMIC" true)
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(cmakeBool "DISABLE_SYSTEM_GLSLANG" true)
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(cmakeBool "DISABLE_SYSTEM_LODEPNG" true)
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(cmakeBool "DISABLE_SYSTEM_VMA" true)
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(cmakeBool "DISABLE_SYSTEM_XBYAK" true)
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(cmakeBool "ENABLE_QT" enableQt)
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(cmakeBool "ENABLE_SDL2_FRONTEND" enableSdl2Frontend)
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(cmakeBool "ENABLE_CUBEB" enableCubeb)
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(cmakeBool "USE_DISCORD_PRESENCE" useDiscordRichPresence)
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] ++ optionals enableQt [
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(cmakeBool "ENABLE_QT_TRANSLATION" enableQtTranslations)
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];
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meta = {
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description = "A Nintendo 3DS emulator based on Citra";
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homepage = "https://github.com/Lime3DS/Lime3DS";
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license = lib.licenses.gpl2Only;
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maintainers = with lib.maintainers; [ arthsmn ];
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mainProgram = "lime3ds";
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platforms = lib.platforms.linux;
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};
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})
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