bcb2f287e1
GitOrigin-RevId: d603719ec6e294f034936c0d0dc06f689d91b6c3
43 lines
1.4 KiB
Nix
43 lines
1.4 KiB
Nix
{ lib, stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls_2 }:
|
|
|
|
stdenv.mkDerivation {
|
|
pname = "yojimbo";
|
|
version = "1.1";
|
|
|
|
src = fetchFromGitHub {
|
|
owner = "networkprotocol";
|
|
repo = "yojimbo";
|
|
rev = "e02219c102d9b440290539036992d77608eab3b0";
|
|
sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr";
|
|
fetchSubmodules = true;
|
|
};
|
|
|
|
nativeBuildInputs = [ premake5 doxygen ];
|
|
propagatedBuildInputs = [ libsodium mbedtls_2 ];
|
|
|
|
postBuild = ''
|
|
premake5 docs
|
|
'';
|
|
|
|
installPhase = ''
|
|
install -Dm555 -t $out/lib bin/libyojimbo.a
|
|
install -Dm444 -t $out/include yojimbo.h
|
|
mkdir -p $out/share/doc/yojimbo
|
|
cp -r docs/html $out/share/doc/yojimbo
|
|
'';
|
|
|
|
doCheck = true;
|
|
|
|
meta = with lib; {
|
|
description = "Network library for client/server games with dedicated servers";
|
|
longDescription = ''
|
|
yojimbo is a network library for client/server games with dedicated servers.
|
|
It's designed around the networking requirements of competitive multiplayer games like first person shooters.
|
|
As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance.
|
|
'';
|
|
homepage = "https://github.com/networkprotocol/yojimbo";
|
|
license = licenses.bsd3;
|
|
platforms = platforms.x86_64;
|
|
maintainers = with maintainers; [ paddygord ];
|
|
};
|
|
}
|