bcb2f287e1
GitOrigin-RevId: d603719ec6e294f034936c0d0dc06f689d91b6c3
199 lines
5.7 KiB
Nix
199 lines
5.7 KiB
Nix
{ stdenv
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, cmake
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, lsb-release
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, ninja
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, lib
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, fetchFromGitHub
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, fetchurl
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, copyDesktopItems
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, makeDesktopItem
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, python3
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, libX11
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, libXrandr
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, libXinerama
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, libXcursor
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, libXi
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, libXext
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, glew
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, boost
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, SDL2
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, SDL2_net
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, pkg-config
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, libpulseaudio
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, libpng
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, imagemagick
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, gnome
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, makeWrapper
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, darwin
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, libicns
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}:
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let
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inherit (darwin.apple_sdk_11_0.frameworks)
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IOSurface Metal QuartzCore Cocoa AVFoundation;
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "shipwright";
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version = "8.0.5";
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src = fetchFromGitHub {
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owner = "harbourmasters";
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repo = "shipwright";
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rev = finalAttrs.version;
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hash = "sha256-o2VwOF46Iq4pwpumOau3bDXJ/CArx6NWBi00s3E4PnE=";
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fetchSubmodules = true;
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};
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patches = [
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./darwin-fixes.patch
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];
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# This would get fetched at build time otherwise, see:
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# https://github.com/HarbourMasters/Shipwright/blob/e46c60a7a1396374e23f7a1f7122ddf9efcadff7/soh/CMakeLists.txt#L736
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gamecontrollerdb = fetchurl {
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name = "gamecontrollerdb.txt";
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url = "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/b7933e43ca2f8d26d8b668ea8ea52b736221af1e/gamecontrollerdb.txt";
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hash = "sha256-XIuS9BkWkM9d+SgT1OYTfWtcmzqSUDbMrMLoVnPgidE=";
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};
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nativeBuildInputs = [
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cmake
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ninja
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pkg-config
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python3
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imagemagick
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makeWrapper
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] ++ lib.optionals stdenv.isLinux [
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lsb-release
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copyDesktopItems
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] ++ lib.optionals stdenv.isDarwin [
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libicns
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darwin.sigtool
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];
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buildInputs = [
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boost
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glew
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SDL2
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SDL2_net
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libpng
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] ++ lib.optionals stdenv.isLinux [
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libX11
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libXrandr
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libXinerama
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libXcursor
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libXi
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libXext
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libpulseaudio
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gnome.zenity
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] ++ lib.optionals stdenv.isDarwin [
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IOSurface
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Metal
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QuartzCore
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Cocoa
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AVFoundation
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darwin.apple_sdk_11_0.libs.simd
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];
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cmakeFlags = [
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"-DCMAKE_INSTALL_PREFIX=${placeholder "out"}/lib"
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(lib.cmakeBool "NON_PORTABLE" true)
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];
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env.NIX_CFLAGS_COMPILE =
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lib.optionalString stdenv.isDarwin "-Wno-int-conversion -Wno-implicit-int";
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dontAddPrefix = true;
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# Linking fails without this
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hardeningDisable = [ "format" ];
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postBuild = ''
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cp ${finalAttrs.gamecontrollerdb} ${finalAttrs.gamecontrollerdb.name}
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pushd ../OTRExporter
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python3 ./extract_assets.py -z ../build/ZAPD/ZAPD.out --norom --xml-root ../soh/assets/xml --custom-assets-path ../soh/assets/custom --custom-otr-file soh.otr --port-ver ${finalAttrs.version}
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popd
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'';
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preInstall = lib.optionalString stdenv.isLinux ''
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# Cmake likes it here for its install paths
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cp ../OTRExporter/soh.otr ..
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'' + lib.optionalString stdenv.isDarwin ''
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cp ../OTRExporter/soh.otr soh/soh.otr
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'';
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postInstall = lib.optionalString stdenv.isLinux ''
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mkdir -p $out/bin
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ln -s $out/lib/soh.elf $out/bin/soh
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install -Dm644 ../soh/macosx/sohIcon.png $out/share/pixmaps/soh.png
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'' + lib.optionalString stdenv.isDarwin ''
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# Recreate the macOS bundle (without using cpack)
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# We mirror the structure of the bundle distributed by the project
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mkdir -p $out/Applications/soh.app/Contents
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cp $src/soh/macosx/Info.plist.in $out/Applications/soh.app/Contents/Info.plist
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substituteInPlace $out/Applications/soh.app/Contents/Info.plist \
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--replace-fail "@CMAKE_PROJECT_VERSION@" "${finalAttrs.version}"
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mv $out/MacOS $out/Applications/soh.app/Contents/MacOS
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# Wrapper
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cp $src/soh/macosx/soh-macos.sh.in $out/Applications/soh.app/Contents/MacOS/soh
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chmod +x $out/Applications/soh.app/Contents/MacOS/soh
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patchShebangs $out/Applications/soh.app/Contents/MacOS/soh
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# "lib" contains all resources that are in "Resources" in the official bundle.
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# We move them to the right place and symlink them back to $out/lib,
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# as that's where the game expects them.
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mv $out/Resources $out/Applications/soh.app/Contents/Resources
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mv $out/lib/** $out/Applications/soh.app/Contents/Resources
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rm -rf $out/lib
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ln -s $out/Applications/soh.app/Contents/Resources $out/lib
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# Copy icons
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cp -r ../build/macosx/soh.icns $out/Applications/soh.app/Contents/Resources/soh.icns
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# Fix executable
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install_name_tool -change @executable_path/../Frameworks/libSDL2-2.0.0.dylib \
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${SDL2}/lib/libSDL2-2.0.0.dylib \
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$out/Applications/soh.app/Contents/Resources/soh-macos
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install_name_tool -change @executable_path/../Frameworks/libGLEW.2.2.0.dylib \
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${glew}/lib/libGLEW.2.2.0.dylib \
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$out/Applications/soh.app/Contents/Resources/soh-macos
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install_name_tool -change @executable_path/../Frameworks/libpng16.16.dylib \
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${libpng}/lib/libpng16.16.dylib \
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$out/Applications/soh.app/Contents/Resources/soh-macos
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# Codesign (ad-hoc)
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codesign -f -s - $out/Applications/soh.app/Contents/Resources/soh-macos
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'';
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fixupPhase = lib.optionalString stdenv.isLinux ''
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wrapProgram $out/lib/soh.elf --prefix PATH ":" ${lib.makeBinPath [ gnome.zenity ]}
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'';
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desktopItems = [
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(makeDesktopItem {
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name = "soh";
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icon = "soh";
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exec = "soh";
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comment = finalAttrs.meta.description;
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genericName = "Ship of Harkinian";
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desktopName = "soh";
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categories = [ "Game" ];
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})
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];
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meta = {
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homepage = "https://github.com/HarbourMasters/Shipwright";
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description = "A PC port of Ocarina of Time with modern controls, widescreen, high-resolution, and more";
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mainProgram = "soh";
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platforms = [ "x86_64-linux" ] ++ lib.platforms.darwin;
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maintainers = with lib.maintainers; [ ivar j0lol matteopacini ];
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license = with lib.licenses; [
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# OTRExporter, OTRGui, ZAPDTR, libultraship
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mit
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# Ship of Harkinian itself
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unfree
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];
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};
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})
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