83405b6dd2
GitOrigin-RevId: ac718d02867a84b42522a0ece52d841188208f2c
58 lines
1.4 KiB
Nix
58 lines
1.4 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, zlib
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, libjpeg
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, SDL2
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, libvorbis
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}:
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stdenv.mkDerivation rec {
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pname = "darkplaces";
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version = "unstable-2022-05-10";
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src = fetchFromGitHub {
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owner = "DarkPlacesEngine";
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repo = "darkplaces";
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rev = "f16954a9d40168253ac5d9890dabcf7dbd266cd9";
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hash = "sha256-5KsUcgHbuzFUE6LcclqI8VPSFbXZzBnxzOBB9Kf8krI=";
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};
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buildInputs = [
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zlib
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libjpeg
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SDL2
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];
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buildFlags = [ "release" ];
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installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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install -m755 darkplaces-sdl $out/bin/darkplaces
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install -m755 darkplaces-dedicated $out/bin/darkplaces-dedicated
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runHook postInstall
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'';
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postFixup = ''
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patchelf \
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--add-needed ${libvorbis}/lib/libvorbisfile.so \
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--add-needed ${libvorbis}/lib/libvorbis.so \
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$out/bin/darkplaces
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'';
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meta = with lib; {
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homepage = "https://www.icculus.org/twilight/darkplaces/";
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description = "A quake 1 engine implementation by LadyHavoc";
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longDescription = ''
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A game engine based on the Quake 1 engine by id Software.
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It improves and builds upon the original 1996 engine by adding modern
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rendering features, and expanding upon the engine's native game code
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language QuakeC, as well as supporting additional map and model formats.
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'';
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maintainers = with maintainers; [ necrophcodr ];
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license = licenses.gpl2Plus;
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platforms = platforms.linux;
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};
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}
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