depot/third_party/nixpkgs/pkgs/applications/emulators/bsnes-hd/default.nix
Default email 792b51d22f Project import generated by Copybara.
GitOrigin-RevId: d5f237872975e6fb6f76eef1368b5634ffcd266f
2022-02-20 05:27:41 +00:00

55 lines
1.7 KiB
Nix

{ lib, stdenv, fetchFromGitHub
, pkg-config
, libX11, libXv
, udev
, SDL2
, gtk2, gtksourceview
, alsa-lib, libao, openal, libpulseaudio
, libicns, Cocoa, OpenAL
}:
stdenv.mkDerivation {
pname = "bsnes-hd";
version = "10.6-beta";
src = fetchFromGitHub {
owner = "DerKoun";
repo = "bsnes-hd";
rev = "beta_10_6";
sha256 = "0f3cd89fd0lqskzj98cc1pzmdbscq0psdjckp86w94rbchx7iw4h";
};
patches = [
# Replace invocation of `sips` with an equivalent invocation of `png2icns`
# while assembling the .app directory hierarchy in the macos build. The
# `sips` executable isn't in our environment during the build, but
# `png2icns` is available by way of the dependency on libicns.
./macos-replace-sips-with-png2icns.patch
# During `make install` on macos the Makefile wants to move the .app into
# the current user's home directory. This patches the Makefile such that
# the .app ends up in $(prefix)/Applications. The $(prefix) variable will
# be set to $out, so this will result in the .app ending up in the
# Applications directory in the current nix profile.
./macos-copy-app-to-prefix.patch
];
nativeBuildInputs = [ pkg-config ]
++ lib.optionals stdenv.isDarwin [ libicns ];
buildInputs = [ SDL2 libao ]
++ lib.optionals stdenv.isLinux [ libX11 libXv udev gtk2 gtksourceview alsa-lib openal libpulseaudio ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenAL ];
enableParallelBuilding = true;
makeFlags = [ "-C" "bsnes" "prefix=$(out)" ];
meta = with lib; {
description = "A fork of bsnes that adds HD video features";
homepage = "https://github.com/DerKoun/bsnes-hd";
license = licenses.gpl3Only;
maintainers = with maintainers; [ stevebob ];
platforms = platforms.unix;
};
}