9c6ee729d6
GitOrigin-RevId: 6cee3b5893090b0f5f0a06b4cf42ca4e60e5d222
109 lines
2.3 KiB
Nix
109 lines
2.3 KiB
Nix
{ stdenv
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, lib
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, fetchFromGitHub
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, scons
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, pkg-config
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, udev
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, libX11
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, libXcursor
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, libXinerama
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, libXrandr
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, libXrender
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, libpulseaudio
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, libXi
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, libXext
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, libXfixes
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, freetype
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, openssl
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, alsa-lib
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, alsa-plugins
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, makeWrapper
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, libGLU
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, zlib
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, yasm
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, withUdev ? true
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}:
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let
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options = {
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touch = libXi != null;
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pulseaudio = false;
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udev = withUdev;
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};
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in
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stdenv.mkDerivation rec {
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pname = "godot";
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version = "3.5.2";
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src = fetchFromGitHub {
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owner = "godotengine";
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repo = "godot";
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rev = "${version}-stable";
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sha256 = "sha256-C+1J5N0ETL1qKust+2xP9uB4x9NwrMqIm8aFAivVYQw=";
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};
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nativeBuildInputs = [ pkg-config makeWrapper ];
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buildInputs = [
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scons
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udev
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libX11
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libXcursor
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libXinerama
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libXrandr
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libXrender
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libXi
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libXext
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libXfixes
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freetype
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openssl
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alsa-lib
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libpulseaudio
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libGLU
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zlib
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yasm
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];
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patches = [ ./pkg_config_additions.patch ./dont_clobber_environment.patch ];
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enableParallelBuilding = true;
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sconsFlags = [ "target=release_debug" "platform=x11" ];
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preConfigure = ''
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sconsFlags+=" ${
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lib.concatStringsSep " "
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(lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)
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}"
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'';
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outputs = [ "out" "dev" "man" ];
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installPhase = ''
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mkdir -p "$out/bin"
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cp bin/godot.* $out/bin/godot3
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wrapProgram "$out/bin/godot3" \
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--set ALSA_PLUGIN_DIR ${alsa-plugins}/lib/alsa-lib
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mkdir "$dev"
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cp -r modules/gdnative/include $dev
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mkdir -p "$man/share/man/man6"
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cp misc/dist/linux/godot.6 "$man/share/man/man6/"
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mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
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cp misc/dist/linux/org.godotengine.Godot.desktop "$out/share/applications/org.godotengine.Godot3.desktop"
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cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
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cp icon.png "$out/share/icons/godot.png"
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substituteInPlace "$out/share/applications/org.godotengine.Godot3.desktop" \
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--replace "Exec=godot" "Exec=$out/bin/godot3" \
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--replace "Godot Engine" "Godot Engine 3"
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'';
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meta = with lib; {
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homepage = "https://godotengine.org";
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description = "Free and Open Source 2D and 3D game engine";
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license = licenses.mit;
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platforms = [ "i686-linux" "x86_64-linux" "aarch64-linux" ];
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maintainers = with maintainers; [ twey ];
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};
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}
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